Jules D. Posted June 3, 2010 Share Posted June 3, 2010 Can we get an updated fbx2gmf.exe file the model turns out red, and models are not scaled. the UUW3D plugin works well as long as you do not turn bones on, the model becomes red again. I figure it has something to do with the bones area. Quote Intel Quad 9300 2.5 Windows 7 64 bit nforce 780i SLI MotherBoard Sapphire, Ati Radeon HD 5770 8 GRam Link to comment Share on other sites More sharing options...
Canardia Posted June 3, 2010 Share Posted June 3, 2010 If it's red it means you have the wrong shader in the mat file. When a model has bones, you need to use the skin shader. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Jules D. Posted June 3, 2010 Author Share Posted June 3, 2010 Ok thanks, then we need a better GenMat.exe so we can tell Genmat.exe that the model has bones, and it would generate the proper mat file. What fragment shader would I use with that? Quote Intel Quad 9300 2.5 Windows 7 64 bit nforce 780i SLI MotherBoard Sapphire, Ati Radeon HD 5770 8 GRam Link to comment Share on other sites More sharing options...
Canardia Posted June 4, 2010 Share Posted June 4, 2010 Any shader which has the word _skin in its filename. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Jules D. Posted June 4, 2010 Author Share Posted June 4, 2010 I have tried that, but there are no frag files with the word skin in it, just in the vertex shaders. Quote Intel Quad 9300 2.5 Windows 7 64 bit nforce 780i SLI MotherBoard Sapphire, Ati Radeon HD 5770 8 GRam Link to comment Share on other sites More sharing options...
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