Shard Posted June 3, 2010 Share Posted June 3, 2010 Are there any plans for soft body collisions? Also, is there a way to set different collision values on different parts of an object? Like for a tree, where the trunk is 100% resistive and the low branches and leaves are only 20% resistive so that if the player keeps pushing, they will eventually make it through. Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
omid3098 Posted June 4, 2010 Share Posted June 4, 2010 I think it should be in LE3 as Josh wants to implement his own collision format.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
paramecij Posted June 4, 2010 Share Posted June 4, 2010 I make an invisible trigger box around my bushes (and similar objects) then when the player enters it I slow him down, animate the bush and play a sound.. but yes, soft bodies would be cool, or springs.. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 4, 2010 Share Posted June 4, 2010 Josh mentioned 'solids' once. Apparantly that should be even better. Solids work on volume testing instead of collision callback. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 4, 2010 Share Posted June 4, 2010 Soft bodies are reportedly being implemented in Newton, so yes. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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