Shard Posted June 5, 2010 Share Posted June 5, 2010 What is the proper method for loading water? We had water working in our project a while ago, but since then I have been testing it with water turned off. Now that I turn it back on, water doesn't show up properly. The current problem is that the water is always at 1 for its height, no matter how I set it in the editor. What is the proper method for loading water? What files need to be included so that it loads properly? Thanks. Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
macklebee Posted June 5, 2010 Share Posted June 5, 2010 are you using lua object scripts in your project? or are you parsing your sbx file yourself and setting the water height? the environment_waterplane lua object works just fine for me... but you could check to see if your SBX file is saving the position correctly (where the Y value is the height of the water) Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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