Soamp Posted June 18, 2010 Share Posted June 18, 2010 This is our second implementation of ragdoll system: our current system is an auto generate ragdoll for each character by "just dragging" them! however it works fine, but its under some improvements.. and another video: 1 Quote Link to comment Share on other sites More sharing options...
Jordan Posted June 18, 2010 Share Posted June 18, 2010 very impressive Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 19, 2010 Share Posted June 19, 2010 awesome! Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 20, 2010 Share Posted June 20, 2010 Very realistic ... great work! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 20, 2010 Share Posted June 20, 2010 Soo cool! Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Davaris Posted June 20, 2010 Share Posted June 20, 2010 The poor guy is in a world of hurt. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Soamp Posted June 22, 2010 Author Share Posted June 22, 2010 Thanks guys The poor guy is in a world of hurt. He deserves it He got a lot of work from us to become a ragdoll B) We also hit him with a car for like 100 times Quote Link to comment Share on other sites More sharing options...
DaveLee Posted June 23, 2010 Share Posted June 23, 2010 This is too cool! I remember back in 2005 how terrible Battlefield 2's ragdolls were, and here we are just 5 years later and you have a ragdoll that looks 100x times better. Quote Link to comment Share on other sites More sharing options...
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