Michael Betke Posted June 20, 2010 Share Posted June 20, 2010 I want to do a black light (not the black disco light which is flourocent) but just black. But if I use color 0,0,0 the light does nothing and I have just specularity. I would like to use it for interiour tinting or for other areas like overhangs or areas beneth a bridge. I also could use a ambient light but this has a global impact. I just want to darken areas with a black or dark grey light. Maybe it's possible with a .lua or some other solution? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Canardia Posted June 20, 2010 Share Posted June 20, 2010 Texture baked AO gives the best results, and in addition HDR also gives a similar effect. You can keep ambient light pretty low, and it should change dynamically according to the daytime anyway, so that at midnight it's 0,0,0 and at highnoon it's around 0.1,0.1,0.11. In daytime, when you have bright surfaces, like white house walls, you can add a point light to the wall to give a nice light bounce effect to the surrounding. You can also color the vertices darker, like Dave did in this blog: http://leadwerks.com/werkspace/index.php?/blog/42/entry-309-the-zone-blog-07-milestones-and-vertex-colors/ Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted June 23, 2010 Share Posted June 23, 2010 Michael: What about using negative values? Would it make a subtractive light? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
DaveLee Posted June 25, 2010 Share Posted June 25, 2010 This is greatly needed for interior lighting! +1 from me. Quote Link to comment Share on other sites More sharing options...
Flexman Posted June 25, 2010 Share Posted June 25, 2010 You could try assigning a material to the light that has a multiplicative blend mode? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Michael Betke Posted June 25, 2010 Author Share Posted June 25, 2010 Just using a simple light with black value would be best because no additional work like baking or material setup would be needed. The negative value is not possible because the entry field reverts to zero if I enter a negative value. B) Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Flexman Posted June 25, 2010 Share Posted June 25, 2010 I can see how cool it would be to have. I can't imagine anything more creepy than being in a room and having an area of darkness moving towards me. Can't help but think it would need another post-processing buffer as lighting is blended one way (additive) and what you're wanting is subtractive. Like the Photoshop Burn tool. I'd try the material option tonight if it wasn't so late. To try it only takes creating one material and then you control the size, area through the light setting. Might not work anyway due to way lights are rendered. I remember using "Holograms" in Star Wars Galaxies to help decorate houses, they were the only items that reduced lighting levels in a room and created a mood. Had to hide them inside other objects. Then the devs changed the blend mode in a patch and ruined it all. They couldn't even get that right. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
flachdrache Posted June 26, 2010 Share Posted June 26, 2010 Cubemap projection - maybe as a shadowing pass. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
Masterxilo Posted June 26, 2010 Share Posted June 26, 2010 Just using a simple light with black value would be best because no additional work like baking or material setup would be needed. The negative value is not possible because the entry field reverts to zero if I enter a negative value. It is easy to change this in the script. But I'm not sure whether this gives the look you want: Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Michael Betke Posted June 29, 2010 Author Share Posted June 29, 2010 Yes this is what I'm looking at. How did you do it? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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