cassius Posted June 21, 2010 Share Posted June 21, 2010 I have a character in my game who walks across a room and turns right into another room. I used Rotateentity with a value of 90 degrees to turn him but it looks too abrupt and unnatural. Does anyone know how I can fix this. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
ZioRed Posted June 21, 2010 Share Posted June 21, 2010 Have you tried TurnEntity or AlignToVector (may be this last should work better for what you want)? Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rick Posted June 21, 2010 Share Posted June 21, 2010 PointEntity (I think is the name) can do this also over time. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 21, 2010 Author Share Posted June 21, 2010 Thanks for help. I used rotateentity inside a for loop( 1 to 90) which looks a little better. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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