Flexman Posted June 25, 2010 Share Posted June 25, 2010 In the LOG, what is Max Batch Size and why would it shrink from 1024 to 64 between LE 2.31 and 2.32? Leadwerks Engine 2.31 Initializing Renderer... OpenGL Version: 3.2.0 GLSL Version: 1.50 NVIDIA via Cg compiler Render device: GeForce 9800 GTX+/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 1024 Shader model 4.0 supported: 1 Conditional render supported: 0 Leadwerks Engine 2.32 Initializing Renderer... OpenGL Version: 3.2.0 GLSL Version: 1.50 NVIDIA via Cg compiler Render device: GeForce 9800 GTX+/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 64 Shader model 4.0 supported: 1 Conditional render supported: 0 Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Masterxilo Posted June 25, 2010 Share Posted June 25, 2010 Some things changed weirdly in the log hardware info output lately. For example, prior to 2.3, the log always read "Conditional render supported: 1", not "0" for me... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
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