Rick Posted June 25, 2010 Share Posted June 25, 2010 Just trying to get a feel for some different kind of game behaviors that people can think of. I'll give a small list as an example of the kind of stuff I'm talking about and I'm just curious if people can think of any other. FPS camera controls 3rd person camera controls WASD movement controls Click to move 3D Visual model Animation Shoot Inventory Volume trigger GUIButton GUITextbox I would expect the list to be huge, so just curious if anyone can help add to my list. These would be behaviors that things in games have. Could be specific or generic. Just brainstorming here. Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 25, 2010 Share Posted June 25, 2010 WebCam detected movement (for example FreeTrack, Flexman is using it already) Kinect (around Dec 2010) 3D sound based gaming (not much visual aids) Brainwave based controlling (already worked on C64) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rick Posted June 25, 2010 Author Share Posted June 25, 2010 hmm, those seem to be more input devices and not so much game behaviors. Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 25, 2010 Share Posted June 25, 2010 They will change your game behaviour and gaming experience also dramatically. For traditional game behaviour I could also add: - Casting of spells (also real life spells like Hypnosis and Moses' 7th book) - Quantum Teleportation (the player can move from any place to any place instantly, kinda like Portal, but with more freedom) - Run/Sprint/Jump exhaustion. In most games you can run at full speed forever (and especially jump forever like in WoW), which kinda ruins the gameplay. - Food/Drink needs, and also their counterparts (when the body has used them) - Real life skills based gameplay (the player needs to know what to do in the game also, for example how to hold a knife, how to assemble something, etc...) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rick Posted June 25, 2010 Author Share Posted June 25, 2010 They will change your game behaviour and gaming experience also dramatically. So what kind of game behaviors will they be changing then? Could you list a few for me B) Quote Link to comment Share on other sites More sharing options...
Flexman Posted June 25, 2010 Share Posted June 25, 2010 Triggers in general Volume (mentioned) Timed, absolute and delta Collision Other Trigger conditions Picking up, dropping objects (FPS weapons) Ladders (control axis swapping and clamping) Portals (enter and exit, level change and trans-location) Gravity control Fog of War Checkpoints (speaking of which, this was an interesting essay on penalties in games, ignoring Prince of Persia there are some valid points ) Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Rick Posted June 25, 2010 Author Share Posted June 25, 2010 Nice Flexman, those are the things I'm looking for. Thanks for the link too. Quote Link to comment Share on other sites More sharing options...
Davaris Posted June 26, 2010 Share Posted June 26, 2010 Nice Flexman, those are the things I'm looking for. Thanks for the link too. Reload Weapon, Quaff potion. Another one you may not have though of is Effects. Say you are given a short term boost, you don't want to alter your main stats, you want to keep the boost in a separate object and add it to your main stat when you check it. When the effect wears off, it is deleted from your system. These kinds of effects can be used for many things from spells, potions, magic weapons and injuries that can be healed or can wear off by themselves. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Rick Posted June 26, 2010 Author Share Posted June 26, 2010 @Davaris, good ideas. One could create effect manager components that manage the creation and deletion. Quote Link to comment Share on other sites More sharing options...
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