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cassius
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Can someone show me the c++ version of this bmax line? thanks.

 

PositionEntity(player, StringToVec3(scene.getkey("cameraposition")))

That is bad bmx code, but let's do it anyway:

PositionEntity(player, StringToVec3(GetEntityKey(scene,"cameraposition")) );

The one who wrote that could have done the same in bmx, so there would be no conversion needed. The StringToVec3() function for C++ can be found in gamelib, just copy paste it from there or use gamelib anyway.

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