cassius Posted June 27, 2010 Share Posted June 27, 2010 Can someone show me the c++ version of this bmax line? thanks. PositionEntity(player, StringToVec3(scene.getkey("cameraposition"))) Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted June 27, 2010 Share Posted June 27, 2010 Can someone show me the c++ version of this bmax line? thanks. PositionEntity(player, StringToVec3(scene.getkey("cameraposition"))) That is bad bmx code, but let's do it anyway: PositionEntity(player, StringToVec3(GetEntityKey(scene,"cameraposition")) ); The one who wrote that could have done the same in bmx, so there would be no conversion needed. The StringToVec3() function for C++ can be found in gamelib, just copy paste it from there or use gamelib anyway. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted June 28, 2010 Author Share Posted June 28, 2010 I get a StringToVec3 identifier not found error Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted June 28, 2010 Share Posted June 28, 2010 Like I said, you need to copy it from gamelib, or use gamelib anyway: http://www.leadwerks.com/wiki/images/3/32/Gamelib.cpp Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted June 28, 2010 Author Share Posted June 28, 2010 okay. Thanks for your help. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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