cassius Posted November 30, 2009 Share Posted November 30, 2009 I am trying to use a light as a playerstart point using its name as reference. Should it be reffered to as "name" or "classname" Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2009 Share Posted November 30, 2009 Name meaning the field set for "Name" in the property dialog? It would show up as "name" in the keys. You can open the .sbx file in a text editor to verify this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted December 1, 2009 Author Share Posted December 1, 2009 Yes I mean the name of the entity in the property dialog. At the moment when I run my game in bmax I just get a black screen. I assume I am not landing inside the level which is an interior level.If thats not the case then something else is wrong. EDIT:Ah! its working now.I just took camera position numbers from sbx file and started game tat that point.Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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