NivorbiaN Posted June 30, 2010 Share Posted June 30, 2010 I placed a model (node_spawns_spawn01.gmf) in a map.sbx and named it in the editor "spawn_a01" what I want to happen is when I press the "r" key, that the controller is being moved to the object i named "spawn_a01" so i type: if (KeyHit(KEY_R)) { TVec3 spawnpos; //Create a TVec3 position to store the model position EntityPosition(spawn_a01, &spawnpos); //Get position of model and store it in spawnpos. PositionEntity(g_player01, spawnpos, 1); //Position the controller at the spawn model } logic tells that spawn_a01 needs to be defined, otherwise I get a "error C2065: 'spawn_a01' : undeclared identifier" but when i define it as follows TEntity spawn_a01; i get the following compiler error ": error C2664: 'EntityPosition' : cannot convert parameter 2 from 'TVec3 *' to 'int'" probably i am thinking wrong in how I should approach this. please someone put me on the right track. Quote "Hmm, don't have time to play with myself." ~Duke Nuke'm Link to comment Share on other sites More sharing options...
Canardia Posted June 30, 2010 Share Posted June 30, 2010 scene = LoadScene( ... ); TModel spawn_a01 = FindChild( scene, "spawn_a01" ); ... while( ... ) { ... if (KeyHit(KEY_R)) { PositionEntity(g_player01, EntityPosition(spawn_a01), 1); //Position the controller at the spawn model } } Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
NivorbiaN Posted June 30, 2010 Author Share Posted June 30, 2010 My Hero!!! thanks, it did the trick. Quote "Hmm, don't have time to play with myself." ~Duke Nuke'm Link to comment Share on other sites More sharing options...
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