Guest Red Ocktober Posted June 30, 2010 Share Posted June 30, 2010 if i've created an emitter in the transparency world, and want to move it... do i have to set the current world to the transparency world before i try to move it... what are the general rules on this... thx... --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 30, 2010 Share Posted June 30, 2010 No, you just need the entity handle. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 30, 2010 Share Posted June 30, 2010 thx ... --Mike Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted June 30, 2010 Share Posted June 30, 2010 You can even parent entities in different world to each other. This is important for having transparent parts (e.g. the windows of a car) stay with the object. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Canardia Posted June 30, 2010 Share Posted June 30, 2010 I tried parenting windows to the main object, but it broke the transparency. So I have to move the glasses with the object, which is just as good. Parenting has always caused so many problems. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.