Icare Posted June 30, 2010 Share Posted June 30, 2010 Hi, After parallax & normal mapping, I'm trying to get an glossy effect as plastic. What is the shader I must use ? thank Nicolas Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 30, 2010 Share Posted June 30, 2010 Specular shader. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Icare Posted June 30, 2010 Author Share Posted June 30, 2010 It's working fine, but as for the parallax effect I modified the file mesh.frag and put in comment the line who clamp the shininess effect shininess=clamp(shininess,0,1)*0.5; Since everything is working properly, and the parameters of specular reflection and gloss I tried on two different PC with one ATI and NVIDIA before to decide to do changes. Is it normal that I have changed the file mesh.frag on two occasions to have a normal behavior? I have only version 2.32 Nicolas Quote Link to comment Share on other sites More sharing options...
flachdrache Posted July 1, 2010 Share Posted July 1, 2010 You should not have the need to change mesh.frag or other. At least not "clamp" values. You tried changing "gloss" and "specular" in the *.mat files, right. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
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