NivorbiaN Posted July 1, 2010 Share Posted July 1, 2010 Could we get some easy reference in the editor like some sort of compass? I made North, East, West and South boundary nodes to refer to as my boundarys where players cannot pass. I use this in multiple maps, where map sizes are different, so i don't have to adjust the code of the max North/South/East/West boundarys per map, but if i make a new map and rotate, i have no clue that is up or down on the map, so it's easy to place the N E W S nodes in the wrong locations. i understand this is no priority, but if it's easy to implement, you made me a happy man. Quote "Hmm, don't have time to play with myself." ~Duke Nuke'm Link to comment Share on other sites More sharing options...
Canardia Posted July 1, 2010 Share Posted July 1, 2010 It can be done by the community also. Just a simple thingoid which you drop into your scene. EDIT: I made a Compass for Editor: http://leadwerks.com/werkspace/index.php?/files/file/152-compass-for-editor/ Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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