Maxwell Posted July 2, 2010 Share Posted July 2, 2010 I'm a programmer working on a project using the UDK, which I'm not too keen on. I did try to persuade the team to move across to the Leadwerks engine, but without much success. From a programming standpoint its a great engine to use, but the artists and designers were having problems. The tools available to them in the UDK make their life so much easier. Some of the main points they brought up were the animation editor they use allows them to call scripted events at precise points during an animation. The cinematics editor is very versatile and allows them full control to create cutscenes and showreels. The point they were trying to make is that they want to be able to create content and try out ideas without having to wait for programmers to put code in place for them. They felt that although they could possibly get by using Leadwerks editor the tools that they have access to at the moment are very powerful. So my question was what kind of power can we expect from the Leadwerks editor in version 3.0? Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 2, 2010 Share Posted July 2, 2010 The modular plugin system of the current Editor allows you to do those kind of tools for artists also. I would prefer if Editor 3.0 has even less features hardcoded, but gives even more possibilities to customize it by the programmers. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Chris Paulson Posted July 2, 2010 Share Posted July 2, 2010 The animation system/blend tree system in UDK is very advanced. It would take a lot of effort (which I'm currently trying to do) to replicate something similar in leadwerks. When I say a lot of effort I mean 1000's of lines of C++ code not just some noddy lua scripts! Quote Link to comment Share on other sites More sharing options...
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