L B Posted July 3, 2010 Share Posted July 3, 2010 I've always had this problem with LE, didn't bother to post about it until now, and it's still far from being crucial. In any case, when I use full-screen mode and press print-screen, the saved buffer is simply black. That would be my Graphics(); code: Graphics(1440, 900, 32, 60, 0); Any idea? 4 Quote Link to comment Share on other sites More sharing options...
L B Posted July 4, 2010 Author Share Posted July 4, 2010 Of the views I got: Do you actually have that glitch or do you not? Quote Link to comment Share on other sites More sharing options...
paramecij Posted July 4, 2010 Share Posted July 4, 2010 I don't think windows can printscreen openGL/directX/overlay-video contexes .. or do you refer to SaveBuffer() command? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 4, 2010 Share Posted July 4, 2010 He refers to actual full screen and the print screen on the keyboard produces a black screen . If you do not have full screen, then the print screen button produces a normal screenshot. 800,600,32 --> black screenshot 800,600 --> normal screenshot Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 4, 2010 Share Posted July 4, 2010 This appears to be a Windows issue... if you google the topic, its well covered, and almost all suggestions refer to using a 3rd party app to do the capture. In this case, saving a screenshot with LE commands would be the way to go. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Sanctus Posted July 6, 2010 Share Posted July 6, 2010 This actually happens because of blitzmax. When I was making Mahjongg I noticed this. I noticed that if you printscreen, alt-tab,paste to paint it will be black, but alt-tab again and printscreen again and the paste will be good. Didn't test it with Leadwerks but it's based on Blitzmax internals and also uses OpenGL so it should be the same. Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
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