L B Posted July 3, 2010 Share Posted July 3, 2010 I understand Near Medium Far are good settings for a medium-ranged game, but in an open environment like mine, "Far" looks ridiculous. You see big trees and houses popping while you walk. Maybe a "Farther" (lol) setting could fix this. Or, a way to change the distances of these 3 settings, this way removing another loop check. Quote Link to comment Share on other sites More sharing options...
Jules D. Posted July 3, 2010 Share Posted July 3, 2010 Try this if your using BlitzMax EntityViewRange(Entity, 3, 1) Quote Intel Quad 9300 2.5 Windows 7 64 bit nforce 780i SLI MotherBoard Sapphire, Ati Radeon HD 5770 8 GRam Link to comment Share on other sites More sharing options...
ZioRed Posted July 5, 2010 Share Posted July 5, 2010 I think to remember that probably will be introduced methods to set the near/medium/far ranges (which would perfectly fit your and mine situations). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
DaDonik Posted July 6, 2010 Share Posted July 6, 2010 It would be VERY handy if we could set the distance for Near/Medium/Far. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
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