Rekindled Phoenix Posted July 4, 2010 Share Posted July 4, 2010 When you save a file outside of the editor and return to the window, your updates or replacement of the file should reflect the new model. This is invaluable when porting assets from Blender where you are constantly making tweaks to the texture, and can save hours of time. This can be done In several different ways: - Iinitiating an event when the player re-enters the window. Then checking a Base64 encoded byte hash of the file, comparing both. - Use a filewatcher and detect an updated file event LINK: Windows FileWatcher - Give a squirrel a hammer and update each time it smashes your hard drive. That is how many source code development suites compare files, including 'FileGrabber', an in-house backup program at my work. I'd really like to see something like this implemented in the near future, as it would speed up the content pipeline to production. If the Unity editor can do it, I'm sure Leadwerks can as well. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 4, 2010 Share Posted July 4, 2010 +5 It doesn't perse have to be realtime, just a button that says 'refresh' is good enough. Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted July 4, 2010 Share Posted July 4, 2010 we wanted this feature many many many years ago in 3D world studio and still nothing .. what a basic and important thing Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Masterxilo Posted July 4, 2010 Share Posted July 4, 2010 Indeed. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
TylerH Posted July 11, 2010 Share Posted July 11, 2010 In C# you would use a simple FileWatcher and it would be realtime. I am positive BMX has a similar implementation. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 12, 2010 Share Posted July 12, 2010 Can't argue with this suggestion ... a big +1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Jordan Posted July 14, 2010 Share Posted July 14, 2010 +1 Would be such a time saver Quote Link to comment Share on other sites More sharing options...
DaDonik Posted July 14, 2010 Share Posted July 14, 2010 I want that, too! Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Rick Posted July 14, 2010 Share Posted July 14, 2010 .NET filewatcher ftw. This is how I do it for my components when a new component is added. No need to shut down the application and reopen. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted July 15, 2010 Share Posted July 15, 2010 +1 of course. Essential feature. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
darrenc182 Posted July 19, 2010 Share Posted July 19, 2010 +1 for this request. A must have that would definitely help speed up content creation. Quote Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5. Link to comment Share on other sites More sharing options...
cocopino Posted July 19, 2010 Share Posted July 19, 2010 Yes, very handy feature. If this is impossible, please at least consider a refresh button to reload assets. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted April 27, 2011 Author Share Posted April 27, 2011 I'm glad other agree with my suggestion. I believe I saw and example of this in one of Josh's recent video posts relating to the new texture editor. Hopefully something to look forward to in LE3. Quote Link to comment Share on other sites More sharing options...
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