Sanctus Posted July 6, 2010 Share Posted July 6, 2010 Hey guys. So I was continuing to work on my project and I got to the part where I save the maps that I create in my own editor. There was a bug that made heightmaps flip on some axis or something but now that got fixed with 2.32. Still when I save my alpha map with dds format (for png,tga,etc it said that there is no loader though on wiki it says that there are) and load them back I get very squared textures just as if all the vertices of a square of terrain have the same blend value. Look at the picture below to understand better what's happening. Does it happen to anyone else? Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
Sanctus Posted July 8, 2010 Author Share Posted July 8, 2010 Figured it out. It is indeed a bug but I managed to make a hack. I'll make a report when I'll have the time. Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
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