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Question about: Mesh Load(string path)


Davaris
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I just noticed this function doesn't return null, if it fails to find a file. Is there another way to check if it succeeded or failed?

 

		public static Mesh Load(string path)
	{
		return new Mesh(Core.LoadMesh(path, Entity.NullPointer));
	}

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

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I agree that it should load in the constructor, but would still like to check the object against null instead of the .Pointer variable.

 

A file might have been deleted, so I think checking for null after loading is something that should still happen.

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This may be changed over in the future to do as you guys suggest, but right now the only C# system that will handle loading and such in the constructor, as well as null checks and thread safety is my GameEntity class; unfortunately, it isn't close to being finished or fully usable.

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Question: Maybe some custom exceptions could be thrown ?

 

public static Mesh Load(string path)
	{
try
{
		Mesh mesh = new Mesh(Core.LoadMesh(path, Entity.NullPointer));
}
catch (mesh.Pointer == Entity.NullPointer)
{
throw new LeadwerksNullEntityException();
}
	}

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I am seeing it. I will go ahead and switch that over.

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I don't think Mesh should have a Load() method. It should be in the ctor I think.

 

Rick do you have MSN?

52t__nvidia.png nVidia 530M cpu.gif Intel Core i7 - 2.3Ghz 114229_30245_16_hardware_memory_ram_icon.png 8GB DDR3 RAM Windows7_Start.gif Windows 7 Ultimate (64x)

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