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Change Camera Range


tkunze
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Guest Red Ocktober

hey there tk... it's not in an apparent place...

 

you'll have to add an atmosphere object to your scene... then, double click it and check it's properties... you should see camera range option...

 

--Mike

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It makes sense because camera range is a per-map setting. Small indoors scenes need a short range, and outdoors scenes vary depending on fog range and other factors.

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Thanks a lot.

 

It makes sense to put this in the atmosphere properties but i did not touched the environment

items at all.

 

Maybe it is good to pin them to the top of the list as this are real essential objects and i

did not really recognized them in the long tree list.

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Guest Red Ocktober

tk... you can set it during runtime (in BlitzMAX) by CameraRange(fw.Main.camera, camrange.X, camrange.Y)... script and c++ should be similar...

 

 

josh... i never said it didn't make any sense putting it where it is... i just said it wasn't apparent...

 

i agree... making it a setting in the atmosphere is logical... for the very reasons stated above...

 

--Mike

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tk... you can set it during runtime (in BlitzMAX) by CameraRange(fw.Main.camera, camrange.X, camrange.Y)... script and c++ should be similar...

 

 

 

In C++

 

CameraRange(fw.GetMain().GetCamera(), 0.1f, 1000.0f);
CameraRange(fw.GetBackground().GetCamera(), 0.1f, 1000.0f);
CameraRange(fw.GetTransparency().GetCamera(), 0.1f, 1000.0f);

 

Of course using the values you want...

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