tkunze Posted December 1, 2009 Share Posted December 1, 2009 I have not found any setting in the new editor to change the camera range similar to the World Properties tab in sandbox. Have i missed it or does it not exist? Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 1, 2009 Share Posted December 1, 2009 hey there tk... it's not in an apparent place... you'll have to add an atmosphere object to your scene... then, double click it and check it's properties... you should see camera range option... --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted December 1, 2009 Share Posted December 1, 2009 It makes sense because camera range is a per-map setting. Small indoors scenes need a short range, and outdoors scenes vary depending on fog range and other factors. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tkunze Posted December 1, 2009 Author Share Posted December 1, 2009 Thanks a lot. It makes sense to put this in the atmosphere properties but i did not touched the environment items at all. Maybe it is good to pin them to the top of the list as this are real essential objects and i did not really recognized them in the long tree list. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 1, 2009 Share Posted December 1, 2009 tk... you can set it during runtime (in BlitzMAX) by CameraRange(fw.Main.camera, camrange.X, camrange.Y)... script and c++ should be similar... josh... i never said it didn't make any sense putting it where it is... i just said it wasn't apparent... i agree... making it a setting in the atmosphere is logical... for the very reasons stated above... --Mike Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 1, 2009 Share Posted December 1, 2009 tk... you can set it during runtime (in BlitzMAX) by CameraRange(fw.Main.camera, camrange.X, camrange.Y)... script and c++ should be similar... In C++ CameraRange(fw.GetMain().GetCamera(), 0.1f, 1000.0f); CameraRange(fw.GetBackground().GetCamera(), 0.1f, 1000.0f); CameraRange(fw.GetTransparency().GetCamera(), 0.1f, 1000.0f); Of course using the values you want... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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