isidisi Posted July 14, 2010 Share Posted July 14, 2010 Hello: I'm starting doing my own shaders, and after reading some book, I see something different in Leadwerks shaders. Usually (in book) gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; but in Leadwerks mesh.vert shader: gl_Position = gl_ModelViewProjectionMatrix * mat * gl_Vertex; Also normals are transformed with nmat matrix... Why is necesary multiply positions by mat and normals by nmat? Thanks Quote Link to comment Share on other sites More sharing options...
isidisi Posted July 16, 2010 Author Share Posted July 16, 2010 No help??? :-( anybody from leadwerks? Quote Link to comment Share on other sites More sharing options...
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