Guest Red Ocktober Posted July 16, 2010 Share Posted July 16, 2010 i've been buried with a side project that i thought would've take a day or two... but it's winding up taking longer... a lot longer... and so this lil threaded ramble... while taking a break from the longer, it suddenly dawned upon me that if a single simple object (i'm making a plane as an addon) takes so much effort and time, then maybe one reason why a real Leadwerks game might be so long in coming might be... that so many of us try to put so much into our games... i mean... take a look at Penumbra Overture... the first level (in the demo) is just a cabin of a ship... a simple room with a desk drawer and a closet... there were a few small things that you could pick up, but the main parts were just a simple piece of furniture or two... the same rings through for most of the other levels... not too much stuff... just what you need to do a few simple things... hey... just thinking out loud... i feel better now... --Mike Quote Link to comment Share on other sites More sharing options...
Rick Posted July 16, 2010 Share Posted July 16, 2010 I agree. I think scope creep falls into the same reason. I know I've had a simple game element up and running, but wasn't happy the simplicity, so I try to add more and more to make it "cooler", but it soon becomes a big side track and interest gets lost. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 16, 2010 Share Posted July 16, 2010 maybe one reason why a real Leadwerks game might be so long in coming might be... that so many of us try to put so much into our games I think there is a lot of truth in this. As indie developers we probably owe it to ourselves to keep it a simple as possible. Simple can still be effective if well thought out. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 16, 2010 Share Posted July 16, 2010 ..another thing is, that almost nobody here, want to produce simple game actually, and instead, want to make a 'Crysis 10' since LE renderer is nice..and thats why 99% of stuff just fall in to trash bin of fail experiments.. Quote Link to comment Share on other sites More sharing options...
shadmar Posted July 16, 2010 Share Posted July 16, 2010 Did anyone do a pacman (with nice lighting/shadows) yet ? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
macklebee Posted July 16, 2010 Share Posted July 16, 2010 it was attempted but nothing ever came of it Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted July 16, 2010 Share Posted July 16, 2010 I am in the doldrums with my game, run out of ideas for puzzles. Its an adventure game. I keep rearranging the level and textures while waiting for insperation. Maybe I'll take a look at some e existing games and try and pick something up. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 16, 2010 Share Posted July 16, 2010 ..hey Macklebee, im not sure have you received my PM. Tomorrow Grid lesson is done, so i wanted to know, is it english your native language, because i need someone to take a look over lesson text and correct my spelling errors, send me back so i can pack everuthing with images and code in to lesson.. Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 16, 2010 Share Posted July 16, 2010 no i didnt see the PM... yep english is my native language... i know its hard to tell sometimes! I will take a look at it now! EDIT---I didn't get a PM from you, NA... fyi... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Sooshi Posted July 16, 2010 Share Posted July 16, 2010 . Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 Did anyone do a pacman (with nice lighting/shadows) yet ? I made a Tetris variant with LE, and it was the first published commercial game. It took me about 2 days to make Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 16, 2010 Share Posted July 16, 2010 and it showed Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Flexman Posted July 16, 2010 Share Posted July 16, 2010 Ouch Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 Well it shows that time plays the most important role when making a finished game. I could try to make a list of how much time is needed for certain game features. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 16, 2010 Share Posted July 16, 2010 I could try to make a list of how much time is needed for certain game features. i would think that would be very subjective depending on the type of game, the game features, the person's ability, the person's time able to devote to the game, etc... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 Here's a first attempt: Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 16, 2010 Share Posted July 16, 2010 you forgot to add in 0.5 hour to make chart. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
wh1sp3r Posted July 16, 2010 Share Posted July 16, 2010 That's why i made simple BALL game ;-) hehe because i wanted to complete it. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 How long did BallWars take on each of those steps? It would be a good reference to add to the chart. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
wh1sp3r Posted July 16, 2010 Share Posted July 16, 2010 i don't remember really. Plus i rewrote it few times Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
cocopino Posted July 16, 2010 Share Posted July 16, 2010 You never fail to make me smile Lumooja Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 i don't remember really. Plus i rewrote it few times You posted it on old forums on 2009-07-01, and edited it last 2009-08-29. Considering that you probably worked around 1 hour each day on it after initial release, and 2 hours each day for one month before it, I would estimate that it took around 1 month to write BallWars using 4-hour days (=indie days). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Michael Betke Posted July 16, 2010 Share Posted July 16, 2010 I made a Tetris variant with LE, and it was the first published commercial game. It took me about 2 days to make Link?? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Canardia Posted July 16, 2010 Share Posted July 16, 2010 Link?? http://leadwerks.com/forum/viewtopic.php?f=32&t=4580&start=0 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DaveLee Posted July 16, 2010 Share Posted July 16, 2010 I can definitely attest to asset/feature creep in projects, but some of it is just the reality of making games. Quote Link to comment Share on other sites More sharing options...
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