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Raycast vs. Collision


TylerH
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Simply as the description says...

 

If I do a line pick, entity pick, or camera pick, and it indeed hits something, does this "collision", or more properly labeled "hit", invoke and register as a collision that I can detect and mess with using the entity collision callback? The purpose for this is simply to more easily work on the game logic that allows an entity to know when it is hit with a raycast (used for weapons, bullets, explosions, etc. in my game framework).

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