TylerH Posted July 17, 2010 Share Posted July 17, 2010 Simply as the description says... If I do a line pick, entity pick, or camera pick, and it indeed hits something, does this "collision", or more properly labeled "hit", invoke and register as a collision that I can detect and mess with using the entity collision callback? The purpose for this is simply to more easily work on the game logic that allows an entity to know when it is hit with a raycast (used for weapons, bullets, explosions, etc. in my game framework). Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
DaDonik Posted July 17, 2010 Share Posted July 17, 2010 Never tried it, but since the pick commands works on the mesh and not the body, i would say no. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
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