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Unified Get/Set Accessors


TylerH
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I am mainly consolidating some existing requests by Masterxilo, combined with some requests of mine because these are 100% crucial to having a fully OO wrapper and framework for Leadwerks. These should have been in from the beginning, and are trivial to add (I could add them to the DLL source in a few hours).

 

These are the functions that need added (alphabetical by class):

  • Body
  • GetBodyGravityMode
  • GetBodyDamping
  • GetBodyMassCenter
  • GetBodyElasticity
  • GetBodySoftness
  • GetBodyFriction
  • GetBodyBuoyancyMode
  • GetBodyStepMode
  • GetBodyTorque
  • GetBodyForce
  • Camera
  • GetCameraClearColor
  • GetCameraProjMode
  • GetCameraZoom
  • GetCameraClearMode
  • Corona
  • GetCoronaRadius
  • Emitter
  • GetEmitterVelocity
  • GetEmitterAcceleration
  • GetEmitterArea
  • GetEmitterRadius
  • GetEmitterRotationSpeed
  • GetEmitterWaver
  • GetEmitterCycleMode (this is set in the constructor)
  • GetEmitterLifeTime (this is set in the constructor)
  • SetEmitterLifeTime (would be nice to be able to change this after creation)
  • Entity
  • GetEntityColor
  • GetEntityViewRange
  • GetEntityOcclusionMode
  • GetEntityShadowRange
  • GetEntityShadowMode
  • SetEntityQuat (this would make IK much more efficient)
  • Joint
  • GetHingeJointLimits
  • GetSliderJointLimits
  • GetBallJointLimits
  • GetJointStiffness
  • GetJointCollisionMode
  • Light
  • GetLightFalloff
  • GetLightConeAngles
  • GetShadowmapSize
  • GetShadowOffset
  • GetShadowSoftness
  • GetShadowDistance
  • Shader
  • GetShaderXXX (for all SetShaderXXX commands)
  • Source
  • GetSourceVolume
  • GetSourcePitch
  • GetSourceRange
  • GetSourcePosition
  • Terrain
  • GetTerrainTexture
  • GetTerrainTextureScale
  • GetTerrainTextureRotation
  • GetTerrainMappingMode
  • GetTerrainTextureConstraints
  • Vehicle
  • SetTireMatrix
  • World
  • GetPhysicsQuality
  • GetWorldGravity
  • GetWorldSize
  • GetFluidPlane
  • GetFluidViscosity
  • GetFluidDensity
  • GetEntities
  • GetMeshes
  • GetModels
  • GetEmitters
  • GetTerrains
  • GetCoronas
  • GetBodies
  • GetListeners
  • GetCameras
  • GetPivots
  • GetJoints
  • GetControllers
     

  • Upvote 2

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100% support this request. But I'm not quite sure whether the commands should start with Get/Set in the c api...

 

BodyGet... and TerrainGet... would be easier to find by "accident" when learning the commandset by looking trough intellisense. That syntax would be more similar to the oop terrain.Get...();

 

But yes, those functions are really needed.

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Generally in OOP, the method name should always start with a verb, followed by the object.

 

Get/Set are good where things are really getted and setted, those are usually values.

Other good verbs are Turn, Rotate, Flip, Render, Update, Scale, Load, Save, etc...

 

The only exception to using verb as first word are prepositions, which are used to get boolean values, like Is, Has, Can, May, etc...

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I would add the following categories:

 

  • Gets in the framework, extremely useful for option dialogs (effects, etc).
  • Gets in the graphics, extremely useful for option dialogs (resizing, etc).

 

I know it is possible for me to store whether effect X has been enabled, and keep that variable, but it is theoretically bad practice as such value could be changed without my application getting notified, leading to unexpected behavior.

 

It is only expectable to have a get where you have a set, and vice versa.

 

  • Framework
  • GetStats
  • GetZoom
  • GetSaturation
  • GetBrightness
  • GetContrast
  • GetAntialias
  • GetSSAO
  • GetGodRays
  • GetHDR
  • GetBloom
  • GetWater
  • GetWaterAmplitude
  • GetReflectionElements
  • GetWaterVisibility
  • GetWaterSoftness
  • GetWaterColor
  • GetWaterHeight
  • GetWaterWaveSpeed
  • GetDistanceFog
  • GetDistanceFogColor
  • GetDistanceFogAngle
  • GetDistanceForRange
  • GetBackgroundMode
  • GetBackgroundColor
  • GetSkybox
  • GetNearDOF
  • GetNearDOFStrength
  • GetNearDOFRange
  • GetFarDOF
  • GetFarDOFStrength
  • GetFarDOFRange
  • Graphics
  • GetWireframe
  • GetOcclusionCulling
  • GetHertz
  • GetFlags
  • GetDepth

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  • 1 month later...

All of these and more have been implemented in our custom engine DLL.

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