macklebee Posted July 20, 2010 Share Posted July 20, 2010 this script when ran from the ScriptEditor will load the shader, then crashes the program. require("Scripts/constants/engine_const") RegisterAbstractPath("") Graphics(1024,768) fw=CreateFramework() shader = LoadShader("abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag") while KeyHit(KEY_ESCAPE)==0 do fw:Update() fw:Render() Flip() end can anyone else confirm before I start a bug report to make sure its not something on my end? This what I see in the console: Leadwerks Engine 2.32 Initializing Renderer... OpenGL Version: 3.3.0 GLSL Version: 3.30 NVIDIA via Cg compiler Render device: GeForce 9800 GX2/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 64 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/program files/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Program Files/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Program Files/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Program Files/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "zip::c:/program files/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "zip::c:/program files/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.frag"... Error: Failed to compile fragment shader object. 0(335) : error C1115: unable to find compatible overloaded function "clamp(float, int, int)" Source: #define LW_MAX_PASS_SIZE 64 #define LW_INSTANCED #define LW_SM4 #define etc... etc... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted July 20, 2010 Author Share Posted July 20, 2010 weird... it resolved itself... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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