Roland Posted July 20, 2010 Share Posted July 20, 2010 Hi all. I'm quite new at modeling and really new on rigging and animation. I have started with my models leg and setting up the IK's needed. Thus is my attempt and it works but I would appreciate some advices from you guys who have experience on this. IK1: Solver = UpperLeg top, Goal = Wrist top IK2: Wrist tip: Constraint aiming at Toe top IK3: Toe tip: Constraint aiming at Toe tip Both IK2 and IK2 have an up-vector set to a HealSolver (thats the star and its just a null-group-object) All IK's are childs of the HealSolver. I move the Heal and all works pretty ok. Here is a little movie showing me move the HealSolver http://www.vimeo.com/13439211 Thats how I did it. But is this the right way to go? Are there some good links on this that you could recommend. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pancakes Posted July 20, 2010 Share Posted July 20, 2010 sorry...it's all for blender 2.5 but anyways, a lot of how you rig is going to be in response to your animation preferences and style as well as the movement needs of the character. Keep in mind I'm pretty sure these tutorials are intended for CG animation...so the rigs may be a little heavier than what a real time character would want to have. Me? How do I do things. Well...I do everything ghetto style pretty much. I think these vids could help you though. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Roland Posted July 20, 2010 Author Share Posted July 20, 2010 Pancakes Thanks for the links. I have no problem using Blender although it irritates me of using a free tool that makes it as good as my paid one And Yes. The tut's I have been watching was for CG-rigging. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pancakes Posted August 1, 2010 Share Posted August 1, 2010 This has been super helpful to me: http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Blendercookiecom+(Blender+Cookie) Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Roland Posted August 1, 2010 Author Share Posted August 1, 2010 This has been super helpful to me: http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Blendercookiecom+(Blender+Cookie) Now that was a very good link. Really informative. Thanks P Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pancakes Posted August 6, 2010 Share Posted August 6, 2010 how is your rig working out, I'm loving the changes I made to mine by following the tutorial so far I've been too lazy to rig the fingers like he did though, but I will eventually Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Roland Posted August 6, 2010 Author Share Posted August 6, 2010 I'm not done with it yet. Working on it. I will write a blog post when there is something to show. I have tried with some of the examples from the links you sent here with various results. What I'm now doing is to try to really understand the parts of the IK. I'm in no panic to get my character fully rigged. I have been thinking about making a model (a sphere) with two legs to experiment with. That means make the legs IK-rigged and then write some code to get the thing walk around stepping on the terrain (not floating a inch above it) Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.