Eagle Posted July 22, 2010 Share Posted July 22, 2010 Hey guys, This might be a silly question but have any of you used 3DWS to make models with and converted them to the .gmf format? I tried to use the converter that came with the engine but it doesn't do anything if I run it from the tools directory, so I dropped it into the 3DWS root directory and used the "run model" feature but it made a .stf texture and a file called "Linker address Map". Now I know that 3DWS must work with Leadwerks because Josh made both of these, so I must be doing it wrong. Can one of you tell me how to get my 3DWS models into the Leadwerks engine? Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 22, 2010 Share Posted July 22, 2010 You must use the 3dw2gmf.exe tool from the SDK. In the Power Tutorial I wrote a little helper tool also which makes it drag and drop action: http://www.leadwerks.com/wiki/index.php?title=Power_Tutorial#6.29_Making_models Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Eagle Posted July 22, 2010 Author Share Posted July 22, 2010 Wow thanks Lumooja, that will come in handy~ Always~ Vickie ') Quote Link to comment Share on other sites More sharing options...
flachdrache Posted July 22, 2010 Share Posted July 22, 2010 Ill post up my arch_pipeline with 3dws in my blog soon. Currently i use export to dbo/b3d, untriangulate ( maybe for collision mesh, dont know just yet ) and export to gmf within UU3D. The scaling was something i needed to figure out, plus b3d keeps everything intact so i dont export 'straight' with 3dw2gmf.exe. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
Eagle Posted July 22, 2010 Author Share Posted July 22, 2010 Flachdrache, what is UU3D? Quote Link to comment Share on other sites More sharing options...
cocopino Posted July 22, 2010 Share Posted July 22, 2010 UU3D = Ultimate Unwrap 3D www.unwrap3d.com Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
Rick Posted July 22, 2010 Share Posted July 22, 2010 It's good for converting between file types. There is a gmf plugin for it so you can convert from things like fbx to gmf. It's very cheap and very handy to have if you purchase models that only come in other formats. Quote Link to comment Share on other sites More sharing options...
flachdrache Posted July 22, 2010 Share Posted July 22, 2010 @ Eagle - i observed you name showed up in the old forum so i just wrote UU3D. Actually there is not much too it atm. 3dws Units to Le Units : exported from world studio and * 0.0078125 for Le (1:1) exported from world studio and * 0.0156250 for Le (1:0.5) etc. export [b]to[/b] 3D world Studio : use le world size (metric) inside UU3D and *64.00 before exporting. scale at UU3D world`s origin. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
Eagle Posted July 23, 2010 Author Share Posted July 23, 2010 Thanks Flachdrache, I've used that program a long time ago, I should check it out again. I wonder how hard it would be to talk Josh into writing a converter for 3DWS, that way it would convert the textures and everything all at once. Or maybe have 3DWS support .DDS so the conversion to the Leadwerks engine would be seamless. Just a thought~ Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 23, 2010 Share Posted July 23, 2010 But 3DWS already supports DDS. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
flachdrache Posted July 23, 2010 Share Posted July 23, 2010 Le`s gmf just looks for material names like "theWild_door2Clean" doesnt matters if bmp or dds ( or some other 3dws supported ) - however, dds alpha channels will show up as transparent, so it might be wise to keep the dds files in the leadwerks project and just use jpg within 3dws. Before i start to texture my level geometry i paint every surface with a invisible.jpg, with the hope that ill get no unwanted/overlooked surfaces casting shadows. There is a secret i cant share atm though - basically i can output hundreds of highres textures a day. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
Eagle Posted July 23, 2010 Author Share Posted July 23, 2010 right, I guess what I am trying to say is it would be nice to have a finished model from 3DWS that I didn't have to do anything else to in order for it to work in Leadwerks. After you make your model and move your stuff into the "Models" folder, you still have to make a .mat and .phy files. It would be cool if 3DWS worked natively with the Leadwerks engine, thats all I'm saying. Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 23, 2010 Share Posted July 23, 2010 It can be done my fair lady. I've actually had in mind for some time to make somekind of visual IDE for LE, where drag and drop is in the main focus. Surely it can't be running LE since it would take all FPS away, so it has to be some immediate mode OpenGL app. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Eagle Posted July 23, 2010 Author Share Posted July 23, 2010 that would be Awesome Lumooja! btw, your tutorial page is great! I have been using the **** out of it, hehe~ Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 25, 2010 Share Posted July 25, 2010 right, I guess what I am trying to say is it would be nice to have a finished model from 3DWS that I didn't have to do anything else to in order for it to work in Leadwerks. After you make your model and move your stuff into the "Models" folder, you still have to make a .mat and .phy files. It would be cool if 3DWS worked natively with the Leadwerks engine, thats all I'm saying. Would be nice to have a finished model from any major modelling app that we didn't have to do anything else to in order for it to work in Leadwerks but that's not Josh's style ... he's always gone for proprietary formats. I've learnt to live with the various pipelines now. Once you're set up for it it's not too much extra work! It still irritates me though that we have to have .obj versions of everything if we need to generate convex hull phy files. Bit of a flaw in the master plan that one! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Eagle Posted July 26, 2010 Author Share Posted July 26, 2010 oh I totaly understand where you're coming from Pixel Perfect, but like with 3DWS (which was made by Josh) you would think that his tools would work perfectly together (its just good business). Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Rick Posted July 26, 2010 Share Posted July 26, 2010 Josh has mentioned before that he would like to merge the two (LE Editor and 3DWS) so that we can create CSG inside the LE Editor. This would be ideal and I can only hope 3.0 will have this. Quote Link to comment Share on other sites More sharing options...
Eagle Posted July 27, 2010 Author Share Posted July 27, 2010 Me too Rick, that would be fantastic~ Always~ Vickie Quote Link to comment Share on other sites More sharing options...
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