niv3k Posted July 22, 2010 Share Posted July 22, 2010 i don't think game engines should go up in price when things are added on to it. i see one day Leadwerks engine will be 2 quarters of a million dollars and i also find it not feasible. if you sold this engine for 500 bucks a person and once people here what this engine can do you'll have 500x50000 = 25,000,000. hell it wont be 500000x50000 but i believe its still worth it. source code is something else in pricing... eh just giving ideas. Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 22, 2010 Share Posted July 22, 2010 Half or more of those features are obsolete and automatically present when using a Voxel engine. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
WarSlam Posted July 22, 2010 Share Posted July 22, 2010 It Does Look Nice Quote Link to comment Share on other sites More sharing options...
niv3k Posted July 22, 2010 Author Share Posted July 22, 2010 lumooja..lol of course but leadwerks isn't ready for that yet. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted July 22, 2010 Share Posted July 22, 2010 I know that I used to feel the game engines "feature lust" quite a lot. But recently I've been cooling down and thinking that 'basic stuff' is really quite advanced. I still beg for flowgraphs every chance I get though. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Canardia Posted July 22, 2010 Share Posted July 22, 2010 Nobody is, since nobody has the guts to try something new and possibly better. Only id software has, and they will once again show the world what to do. And then there are still people who don't listen to John Carmack. http://www.pcper.com/article.php?aid=532 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
niv3k Posted July 22, 2010 Author Share Posted July 22, 2010 Intel is all about profit and so is Nvidia. They'll never do anything to prove something. John Carmack is a genius. I think he should talk to AMD/ATi. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted July 23, 2010 Share Posted July 23, 2010 Dude it's not nice to post the inoffical sneak-peak of Leadwerks 3.0 without permission. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Laurens Posted July 23, 2010 Share Posted July 23, 2010 At least half of these features are already perfectly possible, although it would indeed be nice to have them included. But then again, you will get a lot of projects that look and feel the same. Quote Link to comment Share on other sites More sharing options...
niv3k Posted July 23, 2010 Author Share Posted July 23, 2010 i think if josh could make voxel terrain, then that'd be a start. Quote Link to comment Share on other sites More sharing options...
Rick Posted July 23, 2010 Share Posted July 23, 2010 The physics water would be sweet! Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 23, 2010 Share Posted July 23, 2010 I wonder how a single softbody would work as water. For diving underwater you would just disable the collision. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
L B Posted July 23, 2010 Share Posted July 23, 2010 Mm, only things I want to take from that is a better tree wind animation and carved-in terrains built-in. (I know I can make my own models, but heh). Quote Link to comment Share on other sites More sharing options...
Marcus Posted July 23, 2010 Share Posted July 23, 2010 +1 for Voxel terrain. Quote Link to comment Share on other sites More sharing options...
niv3k Posted July 27, 2010 Author Share Posted July 27, 2010 yeah we should ask josh to make voxel terrain in 3.0 Quote Link to comment Share on other sites More sharing options...
TylerH Posted July 28, 2010 Share Posted July 28, 2010 Every single thing in the video except the Crysis and Far Cry 2 stuff are from open source technical demos that could easily be implemented by anyone. I have utilized the code in that nVidia demo that is listed under "procedurally generated terrain for unique environments each time". It is from an nVidia demo showing how to realistically render waterfalls with wetness, particles, foam, falls, spray, drops, and fluid dynamics. The whole "procedural terrain" aspect is just metaballs. (Metaballs -> Voxels is key to 80% of the stuff in that video). Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
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