Eagle Posted July 27, 2010 Share Posted July 27, 2010 Are any of you getting a massive slowdown when you add items to your games? I seem to be getting a major performance loss when I add items to my level, I'm wondering if I'm doing it wrong or is everyone getting slow downs Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Laurens Posted July 27, 2010 Share Posted July 27, 2010 What do you mean by items? Models? Quote Link to comment Share on other sites More sharing options...
Mumbles Posted July 27, 2010 Share Posted July 27, 2010 texture size? 3x 4096x4096 textures (diffuse,normal,parallax) for example will probably take far longer to load than a single 512x512 texture (diffuse only) Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
DaveLee Posted July 27, 2010 Share Posted July 27, 2010 Make sure that you run the GMF process tool to collapse your models, and make sure each model has a base LUA file so that you can set an appropriate view distance. Quote Link to comment Share on other sites More sharing options...
cassius Posted July 27, 2010 Share Posted July 27, 2010 I don't get noticable slowdowns. Is your graphics card up to the job? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted July 28, 2010 Share Posted July 28, 2010 Unless you have a huge number of surfaces per mesh, the geometric complexity should matter very little. With Leadwerks you take an initial performance hit to get lighting and effects running, but it scales really well as you add more objects. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Eagle Posted July 28, 2010 Author Share Posted July 28, 2010 Whats the max lights you would add to a level Josh? Always~ Vickie Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 28, 2010 Share Posted July 28, 2010 you may wish to read over this tutorial about lighting optimization Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted July 28, 2010 Share Posted July 28, 2010 There's not really any practical limit: There are constraints, and one of them is the shadow updating. The lesson posted above will help with that. If you are experiencing poor performance with a simple scene, I suspect the problem may be something very simple. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Eagle Posted July 30, 2010 Author Share Posted July 30, 2010 Thanks Guys, it looks like I have a lot of reading to do, Always~ Vickie Quote Link to comment Share on other sites More sharing options...
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