L B Posted July 28, 2010 Share Posted July 28, 2010 Basically, I made a map with 1m/t instead of 2m/t, which is my standard. I got somehow far in this map design, and at some point, realizing it was eating way too many FPS, I discovered (in wireframe mode) that I had doubled the resolution. My way of fixing it would be RAW > PNG, PNG /= 2, PNG > RAW, if that makes any sense. I'd like help on the RAW / IMG conversion. Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 28, 2010 Share Posted July 28, 2010 I think Josh should document his raw format, then it's easy to make a command line tool to scale terrains. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
L B Posted July 29, 2010 Author Share Posted July 29, 2010 Lumooja, don't you have source access? Quote Link to comment Share on other sites More sharing options...
cocopino Posted July 29, 2010 Share Posted July 29, 2010 Have you tried SaveTerrainHeightmap(terrain,"test.png") ? Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
L B Posted July 29, 2010 Author Share Posted July 29, 2010 I could, but then how do I import the PNG into the editor? Quote Link to comment Share on other sites More sharing options...
cocopino Posted July 29, 2010 Share Posted July 29, 2010 Using terrain -> Edit -> Import -> PNG ? Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
L B Posted July 29, 2010 Author Share Posted July 29, 2010 Wow, I never saw that button before! Thanks for the tip, it will do Quote Link to comment Share on other sites More sharing options...
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