Pancakes Posted July 30, 2010 Share Posted July 30, 2010 I'm just gonna use Blender Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Josh Posted July 30, 2010 Author Share Posted July 30, 2010 A trial version is now available here: http://purelighttech.com/demo_files/PureLightLeadwerksTrialSetup.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Davaris Posted July 30, 2010 Share Posted July 30, 2010 I just downloaded and installed it: "Your evaluation trial copy of PureLight has expired." Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Jordan Posted July 30, 2010 Share Posted July 30, 2010 I just downloaded and installed it: "Your evaluation trial copy of PureLight has expired." Ensure you're running it in admin mode. I've had this issue before with demo software. No idea if that's your problem, but just in case. Quote Link to comment Share on other sites More sharing options...
DaDonik Posted July 30, 2010 Share Posted July 30, 2010 The trial version also tells met that it is expired... Tried running as admin and in several compatibility modes. No luck I'm really playing with the thought to buy it, but not if i can't try it before... PS: Prelight works fine, just PureLight not Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Davaris Posted July 30, 2010 Share Posted July 30, 2010 PS: Prelight works fine, just PureLight not This is exactly what is happening in my case. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
DaDonik Posted July 30, 2010 Share Posted July 30, 2010 I feel dumb, should have tried rebooting my PC Works even without administrator mode now Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
afecelis Posted July 30, 2010 Share Posted July 30, 2010 This looks impressive. Josh has done a great job at all levels, engine and external-tool integration wise. I hope the price remains at $350 long enough while I can save those extra bucks, hehehehehe. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Canardia Posted July 30, 2010 Share Posted July 30, 2010 It seems pureLIGHT does not work on Windows (XP), but only on Vista and 7. I get this error when starting it: And Microsoft says GetDynamicTimeZoneInformation is only available in Vista and up: http://msdn.microsoft.com/en-us/library/ms724318%28VS.85%29.aspx Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Thomas Pittman Posted July 30, 2010 Share Posted July 30, 2010 It seems pureLIGHT does not work on Windows (XP), but only on Vista and 7. I get this error when starting it: And Microsoft says GetDynamicTimeZoneInformation is only available in Vista and up: http://msdn.microsoft.com/en-us/library/ms724318%28VS.85%29.aspx Hmm interesting. I really, really hate the way Windows deals with time reporting. The trial expiration thing is a weird issue that sometimes crops up and we're not entirely sure why. I think its related to some combination of operating system version, time zones and localization settings. If you are experiencing this, if you could let us know these pieces of information. Generally, the issue seems to correct itself after a day, which is weird. Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
Canardia Posted July 30, 2010 Share Posted July 30, 2010 Why does pureLIGHT need time zone information anyway? Can't it just read the system time using POSIX compliant C functions in time.h? I've replaced also all Windows specific file system and OS calls with POSIX calls, so that I can compile my programs on all platforms. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Thomas Pittman Posted July 30, 2010 Share Posted July 30, 2010 Why does pureLIGHT need time zone information anyway? Can't it just read the system time using POSIX compliant C functions in time.h? I've replaced also all Windows specific file system and OS calls with POSIX calls, so that I can compile my programs on all platforms. They are buggy under some locales and operating system combinations. The only call I've ever seen that works right under all circumstances is the GetDynamicTimeZoneInformation call. Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
Canardia Posted July 30, 2010 Share Posted July 30, 2010 Well, you can use GetDynamicTimeZoneInformation when the OS is Vista or up, and use POSIX calls for all other OS (which would be XP/WINE only anyway). Most users still have XP, so I think it's a good idea to support it (source: http://www.netmarketshare.com/os-market-share.aspx?qprid=11 ). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Thomas Pittman Posted July 30, 2010 Share Posted July 30, 2010 Well, you can use GetDynamicTimeZoneInformation when the OS is Vista or up, and use POSIX calls for all other OS (which would be XP/WINE only anyway). Most users still have XP, so I think it's a good idea to support it (source: http://www.netmarketshare.com/os-market-share.aspx?qprid=11 ). We do support Xp, its only the trial version that is busted under Xp. I'll have a fix for this up shortly. Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
Canardia Posted July 30, 2010 Share Posted July 30, 2010 Cool, thanks! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Davaris Posted July 30, 2010 Share Posted July 30, 2010 Generally, the issue seems to correct itself after a day, which is weird. It started working for me without a reboot. I'm guessing it was because it was after 12 AM. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
niv3k Posted July 30, 2010 Share Posted July 30, 2010 350 or 500 just to make lighting look fancy? hope this isn't just for purelight cause i'm not spending that much unless its LE 3.0 Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted July 30, 2010 Share Posted July 30, 2010 @Kevin : http://leadwerks.com/werkspace/index.php?/page/products/_/tools/purelight-for-leadwerks-r6 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Thomas Pittman Posted July 30, 2010 Share Posted July 30, 2010 The trial version expiration issues should be fixed now, and the trial version should work on Windows Xp now as well. Just download the updated version from our website and it should work fine. Sorry for the inconvenience, we should have tested the trial version out on Xp first (I know I tested the full version on Xp). Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 31, 2010 Share Posted July 31, 2010 ..im really interested to know, what are real benefits of using pureLight over Vray or mentalRay in 3dsmax, if I have 3dsmax already ? As a non benefit, im not considering 10 minutes of rendering i need to get LightMap from Vray, since its rendered once anyway, and thats all..im not trying to be negative really..I just want to see, is it worth for me to spend additional 350(later 500) US$ on this system or not..I couldnt see any really advanced lighting done in pureLight on their web site, and i would like to see some (no need to be related to LE), in order to really see its capabilities in comparison with systems i have already.. Quote Link to comment Share on other sites More sharing options...
niv3k Posted July 31, 2010 Share Posted July 31, 2010 yeah purelight for le is an extra 350 on top of your 250! haha i'm broke especially soon after i buy the gtx 460...then imma have to save up for a new cpu...so i don't see me getting this anytime soon :/ sorry purelight. hope the price stays the same..it just reminds me of hdr and global illumination like in Mass Effect (UE3). Quote Link to comment Share on other sites More sharing options...
afecelis Posted July 31, 2010 Share Posted July 31, 2010 yup, cool, looking forward to it, I'm also still on XP. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Richard Simpson Posted July 31, 2010 Share Posted July 31, 2010 I'm Giving the trial a go for this. I'm having some problems with my models though. I normally open my sketchup file in UU3D then export to GMF, so I have been doing this, but exporting to DAE instead. And whenever I start compiling the DAE files in prelight, it crashes and returns this error: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: prelight_trial.exe Problem Signature 02: 3.5.3854.15073 Problem Signature 03: 4c4710b2 Problem Signature 04: System.Xml Problem Signature 05: 2.0.0.0 Problem Signature 06: 4a275e0f Problem Signature 07: 437 Problem Signature 08: 2a Problem Signature 09: System.Xml.XmlException There is a workaround for this, but it involves me opening my sketchup file in UU3D, exporting to 3ds. Opening that 3ds file in blender, then exporting to DAE. I'm not happy doing it this way either as it uses up too much time. Using the ase plugin for UU3D allows the file to compile but returns an error in the app, which is as follows: "LMA_1.ase ERROR: Lightmap too large(larger than 4096x4096)" Any help would be much appreciated. Thanks. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
VeTaL Posted July 31, 2010 Share Posted July 31, 2010 It started working for me without a reboot. I'm guessing it was because it was after 12 AM. Hope you're right: have the same problem... i hope, tomorrow it would work Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Thomas Pittman Posted July 31, 2010 Share Posted July 31, 2010 I'm Giving the trial a go for this. I'm having some problems with my models though. I normally open my sketchup file in UU3D then export to GMF, so I have been doing this, but exporting to DAE instead. And whenever I start compiling the DAE files in prelight, it crashes and returns this error: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: prelight_trial.exe Problem Signature 02: 3.5.3854.15073 Problem Signature 03: 4c4710b2 Problem Signature 04: System.Xml Problem Signature 05: 2.0.0.0 Problem Signature 06: 4a275e0f Problem Signature 07: 437 Problem Signature 08: 2a Problem Signature 09: System.Xml.XmlException There is a workaround for this, but it involves me opening my sketchup file in UU3D, exporting to 3ds. Opening that 3ds file in blender, then exporting to DAE. I'm not happy doing it this way either as it uses up too much time. Using the ase plugin for UU3D allows the file to compile but returns an error in the app, which is as follows: "LMA_1.ase ERROR: Lightmap too large(larger than 4096x4096)" Any help would be much appreciated. Thanks. Could you email us an example DAE file from sketchup that isn't working? support@purelighttech.com will get it to us. The lightmap size message is cause either your texel size is far too low, or your mesh is really large and complex resulting in a lightmap that exceeds the maximum size that you have set (this can be changed in the preLight options). Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
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