gordonramp Posted December 2, 2009 Share Posted December 2, 2009 Is anyone able to import 3dws maps into the new Editor with textures? If so what is your pipeline? I've been trying all day without success. ie. I can get the map to be there and move around in it but no textures show up. I've tried all sorts of tools including those that come with the 2.3. I've tried making new maps and also using those that imported fine into the old Sandbox. I've used the 3dw2gmf converter and also tried converting through uunwrap3d. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 2, 2009 Share Posted December 2, 2009 Is anyone able to import 3dws maps into the new Editor with textures? If so what is your pipeline? I've been trying all day without success. ie. I can get the map to be there and move around in it but no textures show up. I've tried all sorts of tools including those that come with the 2.3. I've tried making new maps and also using those that imported fine into the old Sandbox. I've used the 3dw2gmf converter and also tried converting through uunwrap3d. What sort of map are you building in 3DWS? terrain, rooms or both? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 2, 2009 Share Posted December 2, 2009 OK just so you have something more to go on Gordon, I quickly made a simple box room with no roof in 3DWS, using two textures. Werkflow: 1 Saved map to empty folder in .3dw format 2 exported map to same folder in .b3d format ( this exports the textures used in the map to the folder, saves time. I then delete the .b3d file) 3. Used 3dw2gmf.cmd to convert to .gmf (making sure relevant dll's and exe's are in the new folder) (3dw2gmf.cmd can be found here in Lumooja's power tutorial for Gamelib) 4. Use Genmat.exe to make .mat files (I am still using a 2.27 version) *I only have DDS format textures in the 3DWS materials folder so obvioulsy convert non .dds textures to .dds 5. Move .gmf .mat's and .dds's to a folder in Models in 2.3 6. Tested in 2.3's editor: 1 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
gordonramp Posted December 2, 2009 Author Share Posted December 2, 2009 I'm creating interiors, rooms etc. I'll be trying your pipeline this morning.. Update:.. found the source of my frustration. Firstly I needed to save my .dds files as DXTC5 and then I was naming the .mat file the same as the .gmf file instead of the material. Also I appear to need a different mat file for each material.. Thanks for your help. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 3, 2009 Share Posted December 3, 2009 I'm creating interiors, rooms etc. I'll be trying your pipeline this morning.. Update:.. found the source of my frustration. Firstly I needed to save my .dds files as DXTC5 and then I was naming the .mat file the same as the .gmf file instead of the material. Also I appear to need a different mat file for each material.. Thanks for your help. Great, am glad you managed to sort it out Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
bergice Posted January 29, 2010 Share Posted January 29, 2010 Just wondering, how are you to add collision without adding it manually through another model? Quote Hotmail: holy_crap_555@hotmail.com Steam: bergice Status: Lurker Link to comment Share on other sites More sharing options...
gordonramp Posted January 29, 2010 Author Share Posted January 29, 2010 What do you mean, usually you add collision through the Engine. If you are using the Leadwerks Engine then through the Editor, in the the 'properties' of the object you have made in 3dws and converted to .gmf. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 29, 2010 Share Posted January 29, 2010 3DWS is just a modelling package. collisions will be handled by what ever software you are using to program in, what are you using? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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