Aily Posted July 31, 2010 Share Posted July 31, 2010 Thanks to Omid Saadat, it's realy cool idea to build something easy material editor. in ALPHA version you can't export shaders and materials (this will be raedy soon), but you can "play" with it, tune editors material lib. It's first release, sonn I will update it to export materials for 2.24 version (my current), and another, if you asked me. Download 2 Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
macklebee Posted July 31, 2010 Share Posted July 31, 2010 whoa! dl'ing now... looks very impressive! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
omid3098 Posted July 31, 2010 Share Posted July 31, 2010 thanks again... 1 Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
filax Posted July 31, 2010 Share Posted July 31, 2010 Great!, cant wait to use it Quote Link to comment Share on other sites More sharing options...
L B Posted July 31, 2010 Share Posted July 31, 2010 Dang, beat me to that concept. Will still post mine eventually. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 2, 2010 Share Posted August 2, 2010 Looking great, nice work! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 3, 2010 Share Posted August 3, 2010 Looks good Aily... nice of you to share. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted August 3, 2010 Share Posted August 3, 2010 This is sweet! Please keep at it, I would love to be able to export mat/shader files with this. Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted August 7, 2010 Share Posted August 7, 2010 This is very cool indeed, I also can't wait for the export function 1 Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Michael Betke Posted August 8, 2010 Share Posted August 8, 2010 Looks good. Will it have options like normalmap power and other realtime preview stuff too? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Aily Posted August 9, 2010 Author Share Posted August 9, 2010 Looks good. Will it have options like normalmap power and other realtime preview stuff too? It have normal map power now In current state it will have two material layers separated by vertex color. Each material have diffuse+bump+spec/gloss strength+reflection(cubemap) streng+fresnel. Main material layer is black vertex color, second layer blended above when vertex colors become brihter (r color component). But I think to add 3 and 4 layers someday, not now. And it have vertex color mask, for more realistic blend betwen layers. Now I created 3ds MAX HLSL shader (for viewport DirectXshader material), and working with exporter (it will be connected to Arbuz exporter). MAX users will can see same picture in viewport and in Leadwerks render. And grass animation too! And UV-shift texture animation (for waterfall animation for example)! It is amazing thing, but longer to develop. Material editor will be same interface as material in 3DS MAX, and will be use same techniques and same Leadwerks GLSL shaders to export. Now this material editor becomes "second thing to do" for me. First thing is viewport shader. But I will finish this editor too. Sorry guys, I do my main work, and don't have much time to finish it fast, but soon you will see all of my promises. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
macklebee Posted August 9, 2010 Share Posted August 9, 2010 fantastic stuff, Aily/void... cant wait to see more Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Michael Betke Posted August 9, 2010 Share Posted August 9, 2010 Material editor will be same interface as material in 3DS MAX, and will be use same techniques and same Leadwerks GLSL shaders to export. Best news about. I hope to see this editor finished. Quite some tools were presented but never finished from various people. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Aily Posted September 6, 2010 Author Share Posted September 6, 2010 Development is closed, all focus on LME. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Michael Betke Posted September 6, 2010 Share Posted September 6, 2010 Makes sense. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Davaris Posted September 6, 2010 Share Posted September 6, 2010 Development is closed, all focus on LME. What is LME? Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
omid3098 Posted September 6, 2010 Share Posted September 6, 2010 click me Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Juggernaut Posted March 6, 2013 Share Posted March 6, 2013 Can I please have this version ? Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 impressive stuff Aily.... we're not worthy... --Mike Quote Link to comment Share on other sites More sharing options...
Juggernaut Posted March 7, 2013 Share Posted March 7, 2013 ummm ..... ? Not available to the mortals ? Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 7, 2013 Share Posted March 7, 2013 give him time... give him time... --Mike Quote Link to comment Share on other sites More sharing options...
Juggernaut Posted March 7, 2013 Share Posted March 7, 2013 Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
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