Jump to content

Material editor for Leadwerks (alpha)


Aily
 Share

Recommended Posts

Thanks to Omid Saadat, it's realy cool idea to build something easy material editor.

 

in ALPHA version you can't export shaders and materials (this will be raedy soon), but you can "play" with it, tune editors material lib. It's first release, sonn I will update it to export materials for 2.24 version (my current), and another, if you asked me.

 

 

36728930.jpg

10266119.jpg

 

Download

  • Upvote 2

"Better" is big enemy of "good"

Link to comment
Share on other sites

Looks good Aily... nice of you to share.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Link to comment
Share on other sites

Looks good. :)

Will it have options like normalmap power and other realtime preview stuff too?

 

It have normal map power now :)

 

In current state it will have two material layers separated by vertex color. Each material have diffuse+bump+spec/gloss strength+reflection(cubemap) streng+fresnel. Main material layer is black vertex color, second layer blended above when vertex colors become brihter (r color component). But I think to add 3 and 4 layers someday, not now. And it have vertex color mask, for more realistic blend betwen layers.

 

Now I created 3ds MAX HLSL shader (for viewport DirectXshader material), and working with exporter (it will be connected to Arbuz exporter). MAX users will can see same picture in viewport and in Leadwerks render. And grass animation too! And UV-shift texture animation (for waterfall animation for example)! It is amazing thing, but longer to develop.

 

Material editor will be same interface as material in 3DS MAX, and will be use same techniques and same Leadwerks GLSL shaders to export.

 

Now this material editor becomes "second thing to do" for me. First thing is viewport shader. But I will finish this editor too.

 

Sorry guys, I do my main work, and don't have much time to finish it fast, but soon you will see all of my promises.

"Better" is big enemy of "good"

Link to comment
Share on other sites

Material editor will be same interface as material in 3DS MAX, and will be use same techniques and same Leadwerks GLSL shaders to export.

 

Best news about. :)

 

I hope to see this editor finished. Quite some tools were presented but never finished from various people.

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 years later...
Link to comment
Share on other sites

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...