diedir Posted July 31, 2010 Share Posted July 31, 2010 Hi all, am i the only one who have trouble with working physic in 2.4 ? my car stays stuck in the air at start of my scene before that it worked well in 2.31. got no control over it (WASD to make it move) the car still collides in the editor but not falling at all as before (2.31) thanks for help Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Canardia Posted July 31, 2010 Share Posted July 31, 2010 2.4 doesn't need new physics hulls, but 2.32 did. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
diedir Posted July 31, 2010 Author Share Posted July 31, 2010 thanks Loomoja but it still don't work, i deleted all the phy files of my model car is stuck in the air no move nor steer, i am using an lua script on engine.exe, as before to load my scene and put the 3d person camera. Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Ywa Posted July 31, 2010 Share Posted July 31, 2010 You need to regenerate it from a FBX/obj file. Simply deleting it won't work. Quote Link to comment Share on other sites More sharing options...
diedir Posted July 31, 2010 Author Share Posted July 31, 2010 Ha thanks Ywa i will try that so. EDIT: redid my phy file and it works great now, Ywa, Thanks you save my day... Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
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