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2D Image Rotation


Marleys Ghost
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I have had a couple of requests as to how I managed the rotating compass graphic seen in some of my demo videos.

 

 

 

BlitzMax has direct OpenGL support so you can use BlitzMax for direct OpenGL programming. I simply created a function that can be called the same way as other 2D drawing commands.

 

Function DrawAndRotateImage(itr:TTexture, Ax:Int, Ay:Int, Sx:Int, Sy:Int, Ir:Float)	
glMatrixMode(GL_TEXTURE)
glLoadIdentity()
glTranslatef(0.5,0.5,0)
glRotatef(Ir,0,0,1)
glTranslatef(-0.5,-0.5,0)
glMatrixMode(GL_MODELVIEW)
glEnable itr.Target()
itr.Bind()
itr.Clamp(1,1,1)
DrawRect(Ax,Ay,Sx,Sy)
glDisable(GL_TEXTURE_2D) 
End Function

 

The function works the same as DrawImage but has the extra parameter for rotation (Ir:Float)

 

Draws a texture on screen. The image rectangle will start at the specified coordinate (Ax:Int, Ay:Int) and the image will be stretched to match the specified width and height (Sx:Int, Sy:Int) and rotated (Ir:Float).

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AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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