Pixel Perfect Posted December 2, 2009 Share Posted December 2, 2009 Preview of my latest level design. Sorry no sound as yet. Tried embedding this in the gallery but to no avail so it will have to do here for just now! http://www.youtube.c...h?v=VKOwdqWmj4k Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 2, 2009 Share Posted December 2, 2009 Hi Pixel, its looking good, the birds where a nice touch, I have slated "wildlife" AI attempts for Lua hopefully to employ some form of "boid" function. Nice job I don't think the Gallery has a Youtube embedding function, maybe thats why we also get the showcase? AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
TheoLogic Posted December 2, 2009 Share Posted December 2, 2009 Looking nice, I'm digging this . If I had to give some comments, it would probably be vegetation. Now it feels like you put it there because you can... Follow me Link to comment Share on other sites More sharing options...
Paul Posted December 2, 2009 Share Posted December 2, 2009 Nice. Did you do all the models too? Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 2, 2009 Author Share Posted December 2, 2009 the birds where a nice touch, I have slated "wildlife" AI attempts for Lua hopefully to employ some form of "boid" function. Thanks and good luck with your own "boid" function. Look forward to seeing that I don't think the Gallery has a Youtube embedding function, maybe thats why we also get the showcase? Could be, it just seems strange that the insert 'media' function is present in both and loads a YouTube player in a normal post but complains about it in the gallery. It says it supports other forms of video files such as mpg etc. Looking nice, I'm digging this . If I had to give some comments, it would probably be vegetation. Now it feels like you put it there because you can... Thanks again and, yes, the fact that I'm a programmer and not an artist is apparent I'm sure. I'm trying to get a kind of scrub land feel with the vegetation and I'm not entirely satisfied with the end result myself. However, I'm a little wary of spending too much time experimenting with the level/artwork design at this point at the expense of designing the game engine functionality. My intention has always been to produce an initial playable level of my game idea to act as a shop window to show off the engine and hopefully encourage some real artists/modellers to come on board and do all the stuff thats beyond my skill sets. Did you do all the models too? No, I wish I was that talented but I've had to purchase/commission/acquire/modify all the models/assets I'm using. There is some nice stuff out there and some good free lance modellers around. Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Paul Posted December 2, 2009 Share Posted December 2, 2009 No, I wish I was that talented but I've had to purchase/commission/acquire/modify all the models/assets I'm using. There is some nice stuff out there and some good free lance modellers around. Any links? Intel Core i7 975 @ 3.33GHz, 6GB ram, GTX 560 Super OC, Windows 7 Pro 64bit Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 2, 2009 Author Share Posted December 2, 2009 I have previously bought or commisioned assets from Arteria, Dexsoft, Turbo Squid, 3DRT and have had some models designed for me by Richard Simpson from our own forum. I hope to be giving Richard some paid work as I get further into the level design stage. There are some very capable artists/modellers on this forum alone without looking further afield. Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Jordan Posted December 2, 2009 Share Posted December 2, 2009 Having wildlife is such a nice touch. Looks great 1 Link to comment Share on other sites More sharing options...
ZeroByte Posted December 2, 2009 Share Posted December 2, 2009 Wow, that' look's awesome, i like the birds too, nice work. Win 7 64, LE 2.31, Liquid Cooled I7-960 @ 4.00GHz, 6GB DDR3 Ram @ 1600mhz, BFG GTX295, Sound Blaster X-FI. Link to comment Share on other sites More sharing options...
Flexman Posted December 2, 2009 Share Posted December 2, 2009 Really pretty. Who produced the walking troop models? 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 2, 2009 Author Share Posted December 2, 2009 Josh Or rather, he commisioned someone to make them for an old product of his. That model can't be used commercially though, its just a placeholder model. Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Josh Posted December 3, 2009 Share Posted December 3, 2009 If that's the model I think it is, I did not pay to have it made, I only asked him if I could use it with Character Shop. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 3, 2009 Author Share Posted December 3, 2009 Thanks JC and ZeroByte for the comments too. The birds took a little while to get right but do add to the sense of realism I think. I can now add them to any scene in any numbers and just set a flight radius and they will randomly fly around interspersed with short glides within that area. Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 3, 2009 Share Posted December 3, 2009 I'd buy this game you know. very good! It reminds me a bit of half life only in a more brighter setting Link to comment Share on other sites More sharing options...
Andy Gilbert Posted December 3, 2009 Share Posted December 3, 2009 Yeh this definatly looks nice, would love to see some interaction with them characters! The birds are a great touch too, i think its them sort of things that really make scenes come to life, thers alot of little things alike in far cry that you dont really take much note to, but there there and make it all more real. And now with lua it makes life even more easier for stuff like that! Andy The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 3, 2009 Author Share Posted December 3, 2009 Thanks for the positive comments Aggror and Andy would love to see some interaction with them characters! It's coming Andy .... it's coming. I won't be releasing anything now till I get combat up and running but that's next on the list Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
irishlostboy Posted December 3, 2009 Share Posted December 3, 2009 the biggest problem i can see here is the players perspective on self. the fov of the world is fine, but the players hands and gun are stretched horribly. would it be feasable to either squish the player models in depth, or render them seperately and overlay them to get a nicer balance of fov for the game, and view of player? Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 3, 2009 Author Share Posted December 3, 2009 the biggest problem i can see here is the players perspective on self. the fov of the world is fine, but the players hands and gun are stretched horribly. would it be feasable to either squish the player models in depth, or render them seperately and overlay them to get a nicer balance of fov for the game, and view of player? I agree, I am aware I need to do something about this, at the very least pull the models in towards the player somewhat and review it again but that's a good suggestion regarding using an overlay to allow for some seperate control. Thanks for the input. Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
fallingbrickwork Posted December 3, 2009 Share Posted December 3, 2009 PP... Looks fantastic, as always!! Great to see this really forming into a game now, all that time creating your systems has really paid off. Good job for sticking with this. Kind Regards, Matt (yes it is me... i've been gone for about 6 months!) Link to comment Share on other sites More sharing options...
Richard Simpson Posted December 3, 2009 Share Posted December 3, 2009 Wow! Nice video Pixel! The birds and people really bring this to life. Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
niv3k Posted December 27, 2009 Share Posted December 27, 2009 Preview of my latest level design. Sorry no sound as yet. Tried embedding this in the gallery but to no avail so it will have to do here for just now! http://www.youtube.c...h?v=VKOwdqWmj4k looks good, the only problem i had was that the gun seems to be out of place a little bit. i dont know how to explain...just seems too high up, and too far out. Link to comment Share on other sites More sharing options...
Richard Simpson Posted January 5, 2010 Share Posted January 5, 2010 looks good, the only problem i had was that the gun seems to be out of place a little bit. i dont know how to explain...just seems too high up, and too far out. Mmm yeah it does. Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 5, 2010 Author Share Posted January 5, 2010 Yeah, it was Irishlostboy who first pointed this out and I've adjusted the weapon positions. Thanks for the pointers though Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
omid3098 Posted January 5, 2010 Share Posted January 5, 2010 any updates on this? Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 5, 2010 Author Share Posted January 5, 2010 Sorry Omid ... not at the moment. I'll not be releasing any more footage until I have proper combat up and running which is a little way off yet Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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