Jump to content

Which shader for color, normal and specular?


Roland
 Share

Recommended Posts

I have made a character which has a color-, normal and specular map.

You can see it in my blog here.

 

The material I used was the mesh_bumpmap shader without the specular.

 

What shader should I use to get color, normal and specular maps

and which texture should a set the specular to in the Material editor.

Roland Strålberg
Website: https://rstralberg.com

Link to comment
Share on other sites

haven't use LE in ages, but from 2.26 I used:

 

shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag"

 

(don't know if that's correct for animated meshes, tho, nor if things have changed since multiple updates)

 

Regarding specular, I always added it via 'TextureTool.exe' into the alpha of the normal map, then saved as .dds.

Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...