niv3k Posted August 4, 2010 Share Posted August 4, 2010 i found this gorgeous character thats only 53,557 polygons. i haven't even looked backwards to find any other decent models, cause i believe i'm in love. anyways i was planning on buying this character at set price of $200 for my future game in Leadwerks. I was wondering if it would be alright to have such a realistic main character and have such "almost" realistic characters as AI? i was going to pay for some really nice low poly guns that look amazing and only under 4,000 polys under 100 bucks each. also when the new update for the api that has tessellation included, will highly increase the other characters, weapons, and environments. i would post urls...but i don't want everyone else having the same stuff as me Quote Link to comment Share on other sites More sharing options...
JohnKing Posted August 5, 2010 Share Posted August 5, 2010 it's not a theory, really. Quote SDIC SUPPLIERS trichloroisocyanuric acid Suppliers Washing Soda Link to comment Share on other sites More sharing options...
Mumbles Posted August 5, 2010 Share Posted August 5, 2010 i found this gorgeous character thats only 53,557 polygons ... cause i believe i'm in love. Do I gather from this infatuation that the character is female? Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
niv3k Posted August 5, 2010 Author Share Posted August 5, 2010 hahahha...yeah its a female, but she'd look bada$$ in a action game. its like angelina jolie...she brings the audience into her movies cause of her sexiness. so i decided if i were to get this female playable in my game, then i might come out with a game that attracts the male audience and with that i'll write on the cover "play responsibly." i'm very excited, and imma have to plan out a story and what kind of world i want in this game. Quote Link to comment Share on other sites More sharing options...
Mumbles Posted August 5, 2010 Share Posted August 5, 2010 so i decided if i were to get this female playable in my game, then i might come out with a game that attracts the male audience Don't the majority of games already attract the male audience? Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
niv3k Posted August 5, 2010 Author Share Posted August 5, 2010 Don't the majority of games already attract the male audience? yeah, but maybe 70% of the male audience. I would like to at least push it up to 80%. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 5, 2010 Share Posted August 5, 2010 The polycount seems excessive to me. That could mean quads, in which case it would be over 100,000 triangles. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
niv3k Posted August 5, 2010 Author Share Posted August 5, 2010 The polycount seems excessive to me. That could mean quads, in which case it would be over 100,000 triangles. not quads. quote from creator "Model of a woman with skirt and tie, completly rigged and with over 30 facial blends, the model is fast to render and have no more than 55000 polygons, is ready for animation and for close renderings." Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 5, 2010 Share Posted August 5, 2010 a quad is a polygon... and assuming that the model was made with quads, it means when done in LE which converts the quads to triangles, it will be over 100K... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
niv3k Posted August 6, 2010 Author Share Posted August 6, 2010 gay. i'll never make a realistic game Quote Link to comment Share on other sites More sharing options...
DaveLee Posted August 6, 2010 Share Posted August 6, 2010 100,000 triangle characters are not needed to make a realistic game. Here is a great looking character model that's only 15-20,000 triangles: http://www.polycount.com/forum/showthread.php?t=74780 Quote Link to comment Share on other sites More sharing options...
niv3k Posted August 6, 2010 Author Share Posted August 6, 2010 100,000 triangle characters are not needed to make a realistic game. Here is a great looking character model that's only 15-20,000 triangles: http://www.polycount.com/forum/showthread.php?t=74780 okay this is a lot better. stupid modeling sites have no good game models. this guy looks like clint eastwood. haha thanks Dave, I'll contact some people. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted August 6, 2010 Share Posted August 6, 2010 not quads. quote from creator "Model of a woman with skirt and tie, completly rigged and with over 30 facial blends, the model is fast to render and have no more than 55000 polygons, is ready for animation and for close renderings." google is great I found your model just by searching for that quote Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
niv3k Posted August 6, 2010 Author Share Posted August 6, 2010 lol awkward.... Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted August 8, 2010 Share Posted August 8, 2010 make character using cubes , when your game is done, you can load real model. You don't need super extra cool models at the begining 1 Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Davaris Posted August 8, 2010 Share Posted August 8, 2010 Actually this is a good question. How do we decide what polycount is ideal for our games? Do we just try it and see what works? Or is there a systematic method? In my case I'm making my own models for my game, but as I am learning 3D modeling at the same time, my poly counts are high. So it would be nice to know what I should be shooting for. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
niv3k Posted August 9, 2010 Author Share Posted August 9, 2010 yeah..cubes are pointless since they are like 12 triangles and don't require any performance, so me adding high poly characters in place of those cubes would definitely destroy what was built around the cubes. you're game is to be built around your character, and what your character is suppose to do. cubes are only good for weapon testing or camera testing, nothing that needs performance. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted August 9, 2010 Share Posted August 9, 2010 then just add 1,000 cubes =p Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Mumbles Posted August 9, 2010 Share Posted August 9, 2010 cubes are pointless since they are like 12 triangles and don't require any performance. In that case, do what kids in school do: model something close to a stickman 2 cubes for feet, 6 cubes for legs (2 upper, 2 knee-caps, 2 lower) 1 hips/waist area 1 for torso and chest 8 for arms (2 upper, 2 elbows, 2 forearms, 2 hands) 1 neck 1 head So, now instead of one cube, you have fourteen. so 14x more performance power is needed for the rendering... ...And finally, the most important detail for the male audience 2 hi-poly spheres (with the back cut off) at the front of the back cut off chest area (eh? Comprehension monster must have interfered). Must be high poly because this is where the male audience are going to spend 95+% of their time looking... More polygons in this area equals more performance will be required . Also, Make them unnaturally big too, because you'll only get one chance to impress your audience. Edit: wow, looks like the spelling monster got hold of quite a few words Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 9, 2010 Share Posted August 9, 2010 yeah..cubes are pointless since they are like 12 triangles and don't require any performance, so me adding high poly characters in place of those cubes would definitely destroy what was built around the cubes. you're game is to be built around your character, and what your character is suppose to do. cubes are only good for weapon testing or camera testing, nothing that needs performance. Sorry, but this is quite simply wrong! You will be six months into your basic game engine design before you have any need for high poly characters believe me, if you're planning on making a serious game engine that is. Not saying that you don't need to keep in mind the fact that you will be upping the poly count eventually but there is absolutely no need initially for high quality finished characters. A simple low poly animated character is all you need initially and yes ... even an cube will suffice in the early days! What's more, it makes more sence to leave the purchasing of the final quality assets to near the end of the project as this might well be several years down the line, if it's a serious title, and the technology never stands still! Also, Make them unnaturally big too, because you'll only get one chance to impress your audience. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
niv3k Posted August 9, 2010 Author Share Posted August 9, 2010 i'm good. Quote Link to comment Share on other sites More sharing options...
L B Posted August 9, 2010 Share Posted August 9, 2010 General rules: -Main character: up to 15-20K -Side characters: up to 8-12K -Noticeable props: up to 4-6K -Vegetation (trees): up to 4-6K -Small props: up to 1K -Buildings: Extremely variable Please note the "up to". In this case, less is more, considering you can model it right. Quote Link to comment Share on other sites More sharing options...
niv3k Posted August 9, 2010 Author Share Posted August 9, 2010 thanks lazlo for the information Quote Link to comment Share on other sites More sharing options...
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