Naughty Alien Posted December 2, 2009 Share Posted December 2, 2009 ..im wondering what is relationship between camerazoom and foreground worl I create..im asking because, if i set camerazoom different than default(1), every entity belong to Foreground world is displaced, and not on proper, original place (particles, fire, water, etc..)..so, what should I take a look at in order to fix this issue? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 2, 2009 Share Posted December 2, 2009 I use SetZoom with framewerk this sets the camera zoom for all 3 worlds at the same time. Have not noticed any probs with it so far. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Flexman Posted December 2, 2009 Share Posted December 2, 2009 Yes, Framewerks.SetZoom(..) if you're using Framewerk. Just to elaborate a little. Framewerk uses three render worlds, one for your scene, one for the skybox and the other for reflections. CameraZoom(...) only works for the currently active world. And the default FOV is about 90 degrees for a zoom factor of 1.0 (there's a way of calculating zoom for any desired FOV which was on the old forums, shouldn't be too hard to dig it out if required). Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 3, 2009 Author Share Posted December 3, 2009 ..nope..im not using framewerk..but you did answer my question..i just forgot to update my foreground world camera..thats all...thanks for reply guys.. Quote Link to comment Share on other sites More sharing options...
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