MasteR Posted August 10, 2010 Share Posted August 10, 2010 I noticed today that when physics debugging is activated, in my program as well as in the Leadwerks Editor, the wireframes are being rendered in the colour black instead of red. Active bodies are not shown as green either. Any thoughts? *EDIT* seems to only be when using the tunnels.sbx, all other scenes render physics as normal, in the editor and my program Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 10, 2010 Share Posted August 10, 2010 Never noticed it before. I though that perhaps it had to do something with the background or ambience Quote Link to comment Share on other sites More sharing options...
cassius Posted August 10, 2010 Share Posted August 10, 2010 There was an ambient light bug in le 2.4. Josh knows about it but I am not sure if he fixed it. It doesn't occur when a directional light is present so will mostly only be noticed in interior levels. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
MasteR Posted August 11, 2010 Author Share Posted August 11, 2010 I believe the ambient light issue was fixed. Does anyone else's tunnels.sbx render physics, nodes and guides (basically all OpenGL lines) as black instead of the normal colours? or is it just me Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
macklebee Posted August 11, 2010 Share Posted August 11, 2010 it looks fine on my end... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MasteR Posted August 12, 2010 Author Share Posted August 12, 2010 it looks fine on my end... Based on this I did a fresh install last night, but the problem remains. Anyone else have suggestions before I contact the developer? Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
macklebee Posted August 12, 2010 Share Posted August 12, 2010 Based on this I did a fresh install last night, but the problem remains. Anyone else have suggestions before I contact the developer? i thought you said it only happens on the tunnels map? like i said it works fine here Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MasteR Posted August 12, 2010 Author Share Posted August 12, 2010 i thought you said it only happens on the tunnels map? like i said it works fine here I did, and I didn't doubt you. If the issue is not across the entire customer base then a fresh install should have sorted out any issues, but it didn't Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
macklebee Posted August 12, 2010 Share Posted August 12, 2010 well thats also my point... if it only happens to you on the tunnels map, is it really an issue? try creating your own map with similar lighting effects and see if it happens to you... if it does, then i would be concerned... but if you cannot reproduce it, why worry? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MasteR Posted August 12, 2010 Author Share Posted August 12, 2010 There was an ambient light bug in le 2.4. Josh knows about it but I am not sure if he fixed it. It doesn't occur when a directional light is present so will mostly only be noticed in interior levels. Thats it, bug remains Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
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