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DebugPhysics()


MasteR
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I noticed today that when physics debugging is activated, in my program as well as in the Leadwerks Editor, the wireframes are being rendered in the colour black instead of red. Active bodies are not shown as green either.

 

Any thoughts?

 

*EDIT* seems to only be when using the tunnels.sbx, all other scenes render physics as normal, in the editor and my program

AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz)

4 GB DDR2 RAM

2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB)

Windows XP Pro

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There was an ambient light bug in le 2.4. Josh knows about it but I am not sure if he fixed it. It doesn't occur when a directional light is present so will mostly only be noticed in interior levels.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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I believe the ambient light issue was fixed.

 

Does anyone else's tunnels.sbx render physics, nodes and guides (basically all OpenGL lines) as black instead of the normal colours? or is it just me

AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz)

4 GB DDR2 RAM

2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB)

Windows XP Pro

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it looks fine on my end...

 

Based on this I did a fresh install last night, but the problem remains. Anyone else have suggestions before I contact the developer?

AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz)

4 GB DDR2 RAM

2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB)

Windows XP Pro

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Based on this I did a fresh install last night, but the problem remains. Anyone else have suggestions before I contact the developer?

 

i thought you said it only happens on the tunnels map? like i said it works fine here

 

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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i thought you said it only happens on the tunnels map? like i said it works fine here

 

I did, and I didn't doubt you. If the issue is not across the entire customer base then a fresh install should have sorted out any issues, but it didn't

 

untitled-5.jpg

AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz)

4 GB DDR2 RAM

2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB)

Windows XP Pro

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well thats also my point... if it only happens to you on the tunnels map, is it really an issue? try creating your own map with similar lighting effects and see if it happens to you... if it does, then i would be concerned... but if you cannot reproduce it, why worry?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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There was an ambient light bug in le 2.4. Josh knows about it but I am not sure if he fixed it. It doesn't occur when a directional light is present so will mostly only be noticed in interior levels.

 

Thats it, bug remains

AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz)

4 GB DDR2 RAM

2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB)

Windows XP Pro

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