Josh Posted December 4, 2009 Share Posted December 4, 2009 2.3 is the same as 2.28, with extra features. There isn't a new way to render water because it hasn't changed. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Shard Posted December 5, 2009 Author Share Posted December 5, 2009 2.3 is the same as 2.28, with extra features. There isn't a new way to render water because it hasn't changed. Really? I thought (and have seen) that everything loads through Lua script now. How do I load water? The old ProcessScene didn't have anything for water. Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2009 Share Posted December 5, 2009 Then you are in the same boat as before. The problem is getting Lua and C++ to interact. Right now you have limited means to do this. This can be improved if I add the following: -Add a command to retrieve the Lua state (virtual machine) from a world. -Expose the entire Lua command set in the DLL. Then you can call framewerk and your own C++ commands from Lua. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 5, 2009 Share Posted December 5, 2009 Really? I thought (and have seen) that everything loads through Lua script now. How do I load water? The old ProcessScene didn't have anything for water. The old ProcessScene was pretty basic. You will have to parse the waterplane entity for it attributes, then setup the water in your code. As mentioned before on this thread, "the only things it won't do in C++ is the waterplane and skybox as far as I know. The Tutorial is old. From 2.26 on I wrote my own process scene function. Now in 2.3 only a few things would need parsing seperately from the LoadScene command." Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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