Aily Posted August 13, 2010 Share Posted August 13, 2010 File Name: LME: advanced materials for Arbuz 2.2 GMF exporter and Leadwerks 2.32 shaders File Submitter: Aily File Submitted: 13 Aug 2010 File Updated: 01 Oct 2010 File Category: Tools and Utilities FEATURES: What you se in 3DSMAX viewport is what you get in Leadwerks application! 1. Diffuse, bump, bump scale, cubemap reflection, specular,glossiness, map for masc spec/gloss/reflect. 2. 2 layer with same (diffuse,bump, etc...) now mixing by texture mask (in second coord channel) 3. GI map from 3DSMAX. For this feature some reworked standart Leadwerks lighting shaders. 4. Now textures copy is working. 5. Viewport shadows now working! Wee checked VertexColor mix speed, and it decrase FPS about 50%. So wee discard this solution and added mixing by texture mask (it decrase only 10-20% speed) Video is not actual anymore, because of many changes... You need Arbuz GMF exporter 2.2 and Leadwerks 2.32 1. download it 2. unpack 3DSMAX_LME to any folder you want. 3. copy updated GMF_MaterialExporter.ms from 3DSMAX_LME to yours 3DSMAX/scripts/startup folder (replace standart Arbuz's exporter). Don't warry, i not changing standart exporter code, just added some new fatures to export LME. 4. Copy LME.fx viewport shader to your 3DSMAX/maps/fx folder (all standart fx viewport shaders are there) 5. open 3DS MAX and load 3DSMAX_LME\viewer\data\model\scene.max if all done correct you will see scene with 3 realtime viewport materials. 5. Now copy form 3DSMAX_LME\viewer\shaders\mesh this files LME_mesh.frag LME_mesh.vert mesh.frag to your's shaders/mesh folder and copy form 3DSMAX_LME\viewer\shaders\lighting this files AmbientLight.frag DirectionalLight.frag (it is needed because ambient calculation(neeg for GI map) now written in mesh.frag shaders, not in AmbientLight.frag as by default) 6. Now you can use LME materials in Leadwerks Thanks to Omid for idea, video tutorial and beta testing. Many thanks to Arbuz for exporter. Click here to download this file Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 14, 2010 Share Posted August 14, 2010 This looks really cool .... makes me wish I was using 3DSMax. I'm sure those who are will welcome this addition! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Josh Posted August 17, 2010 Share Posted August 17, 2010 Is that a texture splatting material? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Aily Posted August 18, 2010 Author Share Posted August 18, 2010 Is that a texture splatting material? Yes, and you draw in realtime just in 3DS MAX viewport, and you cam see same picture in MAX viewport, and in Your's engine. It is easy way to model levels for 3DS MAX users. I modified some your standart shader code to blend cubemap reflection strength with vertex color.R * mask. And make my own MAX viewport HLSL shader, that using almost same algorhytm . I still have not time to make some video about this tool Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Josh Posted August 18, 2010 Share Posted August 18, 2010 That's pretty neat. Some examples and a video will help people appreciate how cool this actually is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pancakes Posted August 18, 2010 Share Posted August 18, 2010 Yeah that's cool! Blender Game Engine has this built in too. Hopefully Leadwerks 3.0 can have some sort of Zbrush GoZ equivolent in it that's compatible with every program under the sun. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Aily Posted September 2, 2010 Author Share Posted September 2, 2010 Postet new version and VIDEO, changes described in: http://leadwerks.com/werkspace/index.php?/files/file/166-lme-advanced-materials-for-arbuz-22-gmf-exporter-and-leadwerks-232-shaders/ Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Michael Betke Posted September 2, 2010 Share Posted September 2, 2010 Now I see how cool it is! Great tool. I'll try it soon in my pipeline. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
BrokenPillar Posted September 2, 2010 Share Posted September 2, 2010 Very, very cool. I love tools that are elegant enough to only really be limited by how creative the user is, and WYSIWYG on top of that. Thanks for this tool, it is a welcome addition for anyone using Max. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Farlas Posted September 2, 2010 Share Posted September 2, 2010 nice tools ! the first time you post about this LME i have not see what this LME was really but now with video i know and its great nice work ! Quote Link to comment Share on other sites More sharing options...
Aily Posted October 1, 2010 Author Share Posted October 1, 2010 Updated new version Added mix by texture (vertex color are discarded) GI map Viewport shadows Texture copy on export And many bug fixes. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Ywa Posted July 16, 2011 Share Posted July 16, 2011 Could you re-upload the latest version? I'm very interested in this. Quote Link to comment Share on other sites More sharing options...
Aily Posted July 17, 2011 Author Share Posted July 17, 2011 Could you re-upload the latest version? I'm very interested in this. Here is it http://www.leadwerks.com/werkspace/files/file/234-lme-basic/ It's not tested by anyone, and me myself stoped to work with it, so there can be some bugs, but those video i was maked by exact this shaders. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Ywa Posted July 17, 2011 Share Posted July 17, 2011 Thanks! Quote Link to comment Share on other sites More sharing options...
Juggernaut Posted March 6, 2013 Share Posted March 6, 2013 Is there a stand-alone version for this material editor ? The one you showed here http://www.leadwerks.com/werkspace/topic/2491-material-editor-for-leadwerks-alpha/ looks great and seems to be a stand alone version. But the download links are not working any more. Where can I have that version ? Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
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