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Leadwerks Buffers and FBOs [SOLVED]


Pixel Perfect
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Is the end result of a CreateBuffer command in Leadwerks an OpenGL FBO or does it equate more to a Renderbuffer Object attached to an FBO? I need to know so I can match some external OpenGL rendering code to a Leadwerks buffer.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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Found the answer in a quote from Josh in the old forum:

 

A buffer is just a container for a bunch of textures that lets the GPU render to them. (It's an FBO).

 

So I'm guessing the color buffers etc are the renderbuffer objects attached to the FBO

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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