filax Posted August 13, 2010 Share Posted August 13, 2010 Just for informations My link 1 My link 2 Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted August 17, 2010 Share Posted August 17, 2010 Wow, very sharp shadows, looks great. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Michael Betke Posted August 17, 2010 Share Posted August 17, 2010 I've noticed the phenomenon of ultra sharp shadows for a while now and have to say this trned isn't something I toally like. Look just at a ground shadow of a tree and you will notice most shadows aren't ultrasharp lines but scatter whith their increasing distance away from the shadow-object. This looks just to unrealistic in my opinion. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Niosop Posted August 17, 2010 Share Posted August 17, 2010 You could always apply a blurring algorithm to get softer shadows afterwards. But having visually appealing shadow resolution at various distances would be great. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Masterxilo Posted August 17, 2010 Share Posted August 17, 2010 Nisop is right. This fantastic base in combination with a good blurring method will look much better than current "low-res too few pixels linear interpolation blur and noise" you see in most realtime applications presently. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
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