Scott Richmond Posted December 2, 2009 Share Posted December 2, 2009 With the new sandbox the expectation is set to be able to easily create and run levels in LE. But these is this huge gap between making the level and then loading it. For all intensive purposes, LoadScene is broken. I know is a known issue, but we shouldn't have to do a 'processScene' after the load scene in an attempt to load lights and whatnot. Either depreciate LoadScene or fix it up to be able to load everything a scene might have. 1 Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
cassius Posted December 2, 2009 Share Posted December 2, 2009 Loadscene does produce lights in my case but not sound. Models are all there too. but maybe I misunderstand your problem. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Scott Richmond Posted December 2, 2009 Author Share Posted December 2, 2009 You get lights with LoadScene in C++? Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 2, 2009 Share Posted December 2, 2009 You get lights with LoadScene in C++? I get lights, sounds, emitters, coronas, models etc.. Don't get a direct skybox parsing or so far waterplane. All in C++ Waterplane works as well in Bmax. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Scott Richmond Posted December 2, 2009 Author Share Posted December 2, 2009 I get lights, sounds, emitters, coronas, models etc.. Don't get a direct skybox parsing or so far waterplane. All in C++ Waterplane works as well in Bmax. Ah well thats good news. Prey tell. My level does not appear to load the light I have in there. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2009 Share Posted December 4, 2009 If you want framewerk to be a C++ source code you will have to work with it and Lua. There is a way to expose your C++ classes to Lua, which could make this work very nice and seamlessly, but we need to take one step at a time. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TylerH Posted December 13, 2009 Share Posted December 13, 2009 Umm, LoadScene does everything for me...lights, models, etc. It basically runs the Lua script for every entity it loads... Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Scott Richmond Posted December 13, 2009 Author Share Posted December 13, 2009 Umm, LoadScene does everything for me...lights, models, etc. It basically runs the Lua script for every entity it loads... Aye its fine now. I believe it couldn't find the scripts folder. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
TylerH Posted December 13, 2009 Share Posted December 13, 2009 Oh, ok Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
afecelis Posted December 13, 2009 Share Posted December 13, 2009 Guys, could one of you (who has it working) share some example C++ code of loading your scenes with lights, sounds, emitters, coronas, models etc..? And if you also got the environment skybox loading to work I'd totally appreciate it if you got some code to spare on that. regards, Alvaro Edit: do you still require the ProcessScene cpp and header? Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 14, 2009 Share Posted December 14, 2009 Guys, could one of you (who has it working) share some example C++ code of loading your scenes with lights, sounds, emitters, coronas, models etc..? And if you also got the environment skybox loading to work I'd totally appreciate it if you got some code to spare on that. regards, Alvaro Edit: do you still require the ProcessScene cpp and header? Did THIS for you hope it helps. 1 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
afecelis Posted December 14, 2009 Share Posted December 14, 2009 Thanks a ton Marley. I'm trying it out now. Do expect some more "pain in the neck" soon Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
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