Michael Betke Posted August 14, 2010 Share Posted August 14, 2010 I'm so annoyed and upset. I lost hours of terrain painting, vegetation placement and road placement because of an Access violation during save! This happens not the first time and its the worst what can happen. I do daily backups but don't have time to backup before every save. Due the lack of a little feature named "Undo" I have to save very often during work and can't mess around in my folder to do hundereds of autosaves. I have tight deadlines and I can't do my stuff over and over again in such situations. What should I say my clients? It's so silly that such a great engine doensn't have essential and industry wide established features like an autosave or undo. I can life with unpolished software as long as it doesn't affect my business but seeing my .sbx files saved not completly in a standard save situation is ridiculous. I can't even merge the two .sby files because of the road system in the .sbx too - with a non-text format. Well done! (Now that I wrote my upsetness away I calm down and get back to work) 1 Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 14, 2010 Share Posted August 14, 2010 I totally agree and this issue just gets ignored and ignored and ignored!!! I feel like we are just banging our heads against a brick wall. It just makes Leadwerks Editor feel very unprofessional and causes untold frustration when things do go wrong. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Michael Betke Posted August 14, 2010 Author Share Posted August 14, 2010 It happend again! I saved all few minutes and it seems the editor doesn't save properly after pressing "save" in some cases but works without flaws. So I overwrote my second backup directory with a faulty version. Now ALL vegetation and texture layers are GONE! PLUS my Backup! This is so ****in up. I'm really upset. How can such a bad tested version be releasedd? This is a SEVERE bug. Am I supposed to keep dozents of folder with a complete level backup and have to check everytime if the editor saved my level properly? This can't all be true....now I can contact my client and tell him his work won't be finished in time which will likely cost me follow up jobs. The .sbx stopped beeing saved at this point: Terrain { altitude=100.000000 resolution=4096 meterspertile=1.00000000 hiddentiles=0 basetexture="terrain_lashkargah_overlay_4096.dds" } All vegetation and texture stuff after this is not present in the .sbx Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Canardia Posted August 14, 2010 Share Posted August 14, 2010 I'm using GIT to publish all changes to any files in my game project. Using GIT I have also a full backup of each change I have done. I don't trust that programs can do that, and besides they won't do it the same way. The motivation to push changes to GIT comes also from the progress you want to show to your team members, so you will do it quite often without apparent reason. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DaDonik Posted August 15, 2010 Share Posted August 15, 2010 I suggest saving 4 times an hour and with an ever increasing number on the back. Test_1, Test_2, ... Also don't forget doing daily backups to at least 2 independent external HD's (if it's really important stuff). Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
cocopino Posted August 15, 2010 Share Posted August 15, 2010 Well, all backup tips don't take away anything of the fact that this really should not be possible. Also, if I read the problem correctly, you can't even know for sure whether your save is indeed a correct save, sometimes saving only half a sbx file. My advice would be to use a proven stable version, and consider the last version only for doing beta testing. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
Michael Betke Posted August 15, 2010 Author Share Posted August 15, 2010 I tried to use 2.32 but the map crashes instantly as soon as I try to paint/sculpt terrain without error. Never experienced this issue before and all worked well with switching level files via different versions. The main problem with the bug I'm facing is as soon as I hit save it seems to save something. When I clode the program it asks me to save again. If I press "yes" it starts to save but crashes then... This is what the .log tells me if i try to paint in v2.32: Warning: Uniform "flattenheight" does not exist in shader. Warning: Uniform "heightmapsize" does not exist in shader. Warning: Uniform "imagesize" does not exist in shader. Warning: Uniform "channelmask" does not exist in shader. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 15, 2010 Share Posted August 15, 2010 Sorry to hear about your continued problems in this area Michael. It does sound like you are having a particularly bad time of this as I've not experienced problems like this. But no doubt you are pushing the vegetation system and possibly others well beyond the boundaries I previously have and the size of the sbx files too. However, so long as feature requests like the one for the Undo facility are ignored, I will continue to have major concerns about the validity of using this engine for my game project. I picked up on the fact that some people seemed surprised by previous comments I've made regarding my worries about future fixes being timely and not hitting major delays should I hit problems with the engine. This only serves to act as an example of what I meant by that. I know Josh is a very busy person and I have nothing but respect for what he's achieved so far but I still lack confidence in this support aspect of the product! The Undo request has been ignored for 6 months … that is simply not acceptable! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Rick Posted August 15, 2010 Share Posted August 15, 2010 Hence why not taking the startup capital was a bad idea. If he had, there would be more people to support stuff like this. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted August 15, 2010 Share Posted August 15, 2010 sorry Michael Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Josh Posted August 17, 2010 Share Posted August 17, 2010 Do you have a file that can produce this error? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SmokingCloud Posted September 2, 2010 Share Posted September 2, 2010 Sorry to read about all the problems you are having Michael. IMO the missing of an undo/redo function in an editor/design tool is a major flaw and is something that has to be added asap. We are all human and humans make mistakes so we need a tool to help us overcome our human flaws Atm I forcing my self to safe before allmost everything I do in the editor and thats not realy practical. And since I can forget to safe its not realy a solution to the problem. Quote "Take me to your leader than I'll tell you if I come in peace" Sick Since Link to comment Share on other sites More sharing options...
Josh Posted September 2, 2010 Share Posted September 2, 2010 I think the issue that caused this problem is fixed in the latest update. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
knocks Posted September 3, 2010 Share Posted September 3, 2010 Will we see undo functionability added in future updates? Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
macklebee Posted September 3, 2010 Share Posted September 3, 2010 its in stage 2 for LE3.0 RoadMap Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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