Carve Posted August 16, 2010 Share Posted August 16, 2010 Has anyone came across an example on how to do a HUD / Mini-Map / Radar type? Specifically one that *possibly* prints an overhead view of the terrain, like most games now do? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 16, 2010 Share Posted August 16, 2010 AndyGFX produced a library in BlitzMax for this sort of thing. I don't know what language you are using but I'm sure it could be fairly easily converted or serve as some inspiration for your own design. You can find it here: HUD Library Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Davaris Posted August 16, 2010 Share Posted August 16, 2010 This is terrific. Thank you AndyGFX. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
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