Canardia Posted August 23, 2010 Share Posted August 23, 2010 There can be a community supported engine.dll in LE 3.0 At least I will support it, since I want that my game project compiles in 1-2 seconds. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Wchris Posted August 23, 2010 Share Posted August 23, 2010 It's not hard to add a command like this: void SetEntityPosition(entity,x,y,z) That calls this: entity.SetPosition(x,y,z) That's what I did with BlitzMax. hmm .... i'm not sure i understand everything ? When you say "entity.SetPosition(x,y,z)" do you mean the LE3 DLL will export complete C++ classes with their methods instead of simple procedures and functions ? because if yes, i fear we will enter in such a problem like described here http://stackoverflow.com/questions/2266417/delphi-calling-a-function-from-a-vc-dll-that-exports-a-interface-class (see jeroen comment there, it's just one sample, there are many others discussions about dll+classes compatibility problems like this on internet) but basically it shows that classes require the DLL en EXE to be compiled by the same compiler to have the same object model and memory management (or use COM wich is windows only). or maybe this C++ example http://www.codeproject.com/KB/cpp/howto_export_cpp_classes.aspx ? is this what Lazlo means ? EDIT: after reading this thread http://coding.derkeiler.com/Archive/Delphi/comp.lang.pascal.delphi.misc/2006-04/msg00253.html i have the strange feeling i'll quickly run into Lazlo's problem too. .LIB seems compiler dépendant while DLL is more open and compatible. Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
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