VeTaL Posted August 20, 2010 Share Posted August 20, 2010 I got some shadow problems: shadow is wrong on some polygons, where vertices are far from each other. Its looking like polygon is affected by another light source. Modeller cheacker normals - they are good, also, there is only one light source on the scene. Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Canardia Posted August 20, 2010 Share Posted August 20, 2010 Bad vertex normals. You need UU3D to unweld the model. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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